Speaking & Presentations
I’m fortunate to have opportunities to share work and ideas with the international design community through regular speaking engagements. This is a collection of presentations, workshops, and tutorials I’ve delivered at design and technology events over the past few years. The topics covered range widely, but the unifying concern is understanding and improving experience design: at all levels of scale and complexity, for the full range of media and audiences, within consumer and enterprise settings.
For those who prefer listening, links to interviews I’ve recorded on some of these same topics are gathered below.
Understanding Frameworks IA Summit Workshop
The Next Wave of AR: Exploring Social Augmented Experiences Where 2.0
Designing Information Experiences Janus Boye Conference
Learning From Games, European IA Summit
Killzone.com, a Massively Social Online Game, Keynote, Netherlands Festival of Games 2009
Lessons In Designing Information Retrieval Experiences, Enterprise Search Summit 2009
Beyond Findability Workshop, 2009 Information Architecture Summit
Evolution of a Social Game Experience & Community Architecture, Keynote, 3rd Italian IA Summit
Frameworks are the Future, 2008 European Information Architecture Summit
Effective IA For Enterprise Portals, 2008 Information Architecture Summit
The DIY Future: When Everyone Designs Social Media, BlogTalk 2008
Future Experience, Keynote, Italian Information Architecture Summit 2007
Perspectives on Ethics, EuroIA Summit 2007
Lessons from Failure, 2007 Information Architecture Summit
Executive Dashboards, 2005 Information Architecture Summit
Design Principles for Social Augmented Reality: The Next Wave of AR
My slides for a panel on the social experience of augmented reality at the Where 2.0 conference. Here I’m contending that current interaction design patterns and concepts that shape most augmented reality experiences are in effect anti-social (technically they show low ‘social maturity’), and act as a barrier to the adoption and evolution of the medium. I suggest design principles that will help create experiences that integrate with the complexity or social dynamics in the realtime / realworld settings for AR.
Design For Goals
The presentation portion of a half-day tutorial / workshop Design For Goals delivered at the JBoye 09 Conference. The structure for this tutorial is part method review (on how to understand people’s goals in a structured way), and part sharing of re-usable patterns found after researching goals. Since the context of origin for both the goals and patterns was complex international finance, some translation of the raw materials and examples and the synthesized patterns into a realm closer to home for ordinary people is likely in order. As you’re going through the slides, I suggest using your own activities that involve information finding and making substantial financial decisions as a reference.
Search Me: Designing Information Retrieval Experiences
My presentation at the 2009 Enterprise Search Summit in NY. This case study reviews the methods and insights that emerged from an 18-month effort to coördinate and enhance the scattered user experiences of a suite of information retrieval tools sold as services by a major investment ratings agency. The session shares a method for understanding audience needs in diverse information access contexts; reviews a collection of information retrieval patterns, looks at conceptual design methods for user experiences, and reviews a set of longer term patterns in customer behavior called lifecycles, and considers the impact of organizational and cultural factors on design decisions.
Designing Frameworks For Interaction and User Experience: IA Summit Workshop Presentation
My presentation from the full-day Beyond Findability workshop delivered at the 2009 IA Summit. This set of materials addresses some of the most important questions for practitioners considering a framework-based approach to design: why frameworks matter for user experience and interaction design, what frameworks are useful for, and how you can work with them effectively. Also a review of the profound shifts changing the structural makeup of the digital environment, the contexts and boundaries of the experiences, and the role of professional designers.
The Architecture of Fun: Massively Social On-line Games
My keynote from the Italian IA Summit, discussing Killzone.com as a leading example of the next generation of Massively Social On-line Games.
“What form will the next generation of interactive experiences take? The exact nature of the future is always unknown. But now that everything is ’social’, and games are a fully legitimate cultural phenomenon more profitable and more popular than Hollywood films, we can expect to see the emergence of experiences that combine aspects of games and social media in new ways.”
Frameworks Are the Future
Materials for my presentation Frameworks are the Future of Design.
“The Web is shifting to a DIY [Do It Yourself] model of user experience creation, one where people assemble individual combinations of content gathered form elsewhere for expressive, functional, and (many) other purposes. The rapid growth of widgets, the resurgence of enterprise portals, the spread of identity platforms from social network destinations to blogging services, and the rapid increase in the number of public APIs syndicating functionality and data, are all examples of the DIY shift. For design professionals, the defining characteristic of DIY future is co-creation: the participation of a broad spectrum of people in creating experiences. In this new world, the role of designers is to define the tools co-creators use to assemble experiences for themselves and others. These tools will increasingly take the form of design frameworks that define the modular components of familiar structures such as social networks, functional applications, collaboration platforms, personalized dashboards, and management consoles.”
Effective IA For Enterprise Portals
“Portal design efforts often quickly come to a point where their initial information architecture is unable to effectively accommodate change and growth in types of users, content, or functionality, thereby lowering the quality of the overall user experience. This case study style presentation will demonstrate how a framework of standardized information architecture building blocks solved these recurring problems of growth and change for a series of business intelligence and enterprise application portals. In a narrative and visual review of the evolution of a suite of enterprise portals constructed for a major global corporation, participants will see how the building blocks provided a consistent and stable framework for the design, expansion, and eventual integration of the user experiences of nearly a dozen distinct portal design efforts.”
The DIY Future: What Happens When Everyone Is a Designer?
My slides from Blogtalk 2008, discussing the shift in design roles and how professional designers can respond.
“The erosion of traditional barriers to creation marks the onset of the DIY Future, when everyone is a potential designer (or architect, or engineer, or author) of integrated experiences — the hybrid constructs that combine products, services, concepts, networks, and information in support of evolving functional and emotional pursuits. The cultural and technological shifts that comprise the oncoming DIY Future promise substantial changes to the environments and audiences that design professionals create for, as well as the role of designers, and the ways that professionals and amateurs alike will design. One inevitable aspect consequence will be greater complexity for all involved in the design of integrated experiences. The potential rise of new economic and production models is another.
The time is right to begin exploring aspects of the DIY Future, especially its profound implications for information architecture and user experience design. Using the designer’s powerful fusion of analytical perspective and creative vision, we can balance speculative futurism with an understanding of concrete problems — such as growing ethical challenges and how to resolve them — from the present day.”
Video of the presentation “The DIY Future” from Ustream.tv. The resolution is low (it was shot with a webcam) but the audio is good.
More videos of BlogTalk sessions here.
Communicating Conflict: Design For the Integrated Experiences of the Future
“What does the future of design hold? Greater ethical challenges. In the coming world of integrated experiences, design will face increasing ethical dilemmas born of the conflicts between broader, diverse groups of users in social media; new hybrids such as the SPIME which bridges the physical and virtual environments simultaneously, and the DIY shift that changes the role of designers from creators of elegant point solutions, to the authors of elegant systems and frameworks used by others for their own expressive and functional purposes. To better prepare designers for the increased complexity, connectedness, and awareness included in the coming future, here are some practical suggestions for easily addressing conflict during the design of integrated experiences, by using known and familiar experience design methods and techniques.
It Seemed Like the Thing To Do At the Time: Social Systems and Failure
The full version of my presentation on state of mind, self-definition, and parallels between individual and societal responses to failure, from the 2007 IA Summit.
Interviews
Radio Johnny on Augmented Reality
Radio Johnny published an interview recorded shortly before the New Year, discussing augmented reality, why it’s of interest for Experience Design, and some of the areas of likely development we’ll see in AR in the near future.
Listen to the show
Show Time: 25 minutes 38 seconds
Ubiquitous Computing and User Experience
The podcast of a group discussion on ubiquitous computing that includes Steve Baty, Will Evans, Matthew Milan, John Tirmandi, Joe Sokohl, Todd Zaki Warfel. We share examples, ideas, and questions about the intersection of user experience and ubiquitous computing. Organized and recorded by Jeff Parks for Boxes and Arrows.
I hope you enjoy listening as much as we enjoyed recording it.
Ethics and Design: Social Media and Conflict
The first of two interviews talking about ethics, design, social media, and conflict, recorded by Jeff Parks of I.A. Consultants and the BoxesandArrows podcast. Play and download the interview here. Subscribe to the iTunes and feedburner feeds for the I.A. Podcast here.
Ethics and Design: Using Psychology to Design For Conflict
The second of a two-part interview series discussing ethics, design, social media, and conflict, recorded by Jeff Parks of I.A. Consultants and the BoxesandArrows podcast.
Play and download the interview here.
Subscribe to the iTunes and feedburner feeds for the I.A. Podcast here.
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