Portfolio
If the digital age teaches us anything, it is that the things we make are rarely — if ever — ‘finished’ in any permanent sense; whether aesthetically, compositionally, or in terms of the meaning and experience people find in them.
I think it’s more useful to share recent work, as these artifacts open the door to telling more complete stories about the Who, Where, When, and Why informing an experience, as well as the How and What that traditional portfolios emphasize.
Contact me to hear the full story behind these artifacts; the insights discovered while creating them, and the effects of sharing and evolving each with clients and co-workers.
Digital Strategy & Service Design
These presentations demonstrate some of the tools and methods I defined for guiding experience strategy activities across a wide range of media and industries; including product and experience ecosystem mapping, strategic options generation, touchpoint planning, competitor assessment, market and industry scans, culture and technology shifts, experience concepts & scenarios, vision definition, etc.
They also suggest the approach, rhythm and style I take when communicating ideas and insights to audiences and collaborators.
Augmented Reality Experience Concept Brief
Exploration of a new experience concept / service offering prepared for leading augmented reality startup Layar.
Change Drivers For the Digital Experiences Landscape
Created to guide long-term service design and product road-map planning across digital channels, this presentation distills core drivers for changes in the landscape of digital and media experiences. Identifying 8 major waves of change in spanning culture, technology, and customer behavior, this presentation discusses the impact of these shifts for marrketers and creators of digital experiences.
Product Management, Experience Architecture & Interaction Design
This is a collection of working artifacts created during the course of a long-running design program aimed at re-launching the digital business platform for the world’s leading securities rating agency. The scope of this effort was quite large; addressing more than 25 separate products and services delivered across multiple experience channels (web, desktop and mobile applications, structured data feeds, document repository) for use by 00,000 customers worldwide on a daily basis.
The complete strategic roadmap ran 36 months. To design and collaborate effectively across all disciplines — business, user experience, and technology — at this scale we developed a new cross-channel customer insight method, mapped the full range of user activities and needs throughout the digital experience ecosystem (client, competitor, and 3rd party originators), and created a library of reusable customer activity and behavior patterns to guide long-term design across the different media, products, and services.
The case study is an overview of the user experience effort; the artifacts that follow share some of the design milestones in greater detail.
Program Overview & Case Study: Digital Content & Information Service
This case study reviews the methods and insights that emerged from the 18-month effort to coördinate and enhance the scattered user experiences of a suite of information retrieval tools sold as services by an investment ratings agency. It shares a new method for understanding user needs in diverse contexts; reviews a collection of customer behavior patterns used to guide enterprise search and information architecture, service design, and product and platform management; and discusses the impact of organizational factors on setting effective vision and strategy for engagements.
Customer Goals, Activities & Needs: Digital Content & Information Service
The goals matrix distills the cross-channel goals (broader than tasks) and information needs of ~30 types of functional users, segmented into clusters for product management purposes. It presents a cross-referenced collection of standardized goals in terms of the needs and activities identified during several months of user research.
This tool supports pattern identification, functionality prioritization, and conceptual design of the information space and experience architecture across products and delivery channels (web, mobile, desktop, etc.).
Experience Scenarios: Digital Content & Information Service
A short set of scenarios that describe the flow and feeling of the to-be created user experience for the most important audiences & customer types.
The format is text-only slides that allow easy sharing, update, and discussion of the content of the scenarios by decision-makers and stakeholders.
Program Vision Document: Digital Content & Information Service
Created in tandem with enterprise architects and program managers, the vision document sets out the long-term, high-level goals and approach for all business, technology, and user experience activities happening during the set of linked projects on the information retrieval track of the larger strategic roadmap.
Experience Architecture: Digital Content & Information Service
Map of the web-delivered aspects of the digital content service. Shows the experience architecture of browser-presented applications and document collections, as well as gated products, content types, and personalized tools for visualizing data from subscribed feeds.
This map was prepared to document the evolving state of the information architecture, and guide the scope for interaction design efforts, including prototype creation.
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Advanced Search Experience: Digital Content & Information Service
A selection of the interaction design documents defining the planned advanced search experience. These wire frames and screen flows were used to build several generations of high-fidelity prototypes, that in turn served as the basis for extensive customer feedback and usability testing.
Browse & Navigation Experience: Digital Content & Information Service
A selection of the interaction design documents defining the experience of navigating through the complex information landscape of global securities information. These wire frames and screen flows were used to build several generations of high-fidelity prototypes, that in turn served as the basis for extensive customer feedback and usability testing.
Home & Log-In Experience: Digital Content & Information Service
Interaction design documents defining the user experience of the entry portal and point of departure for customers of the digital content service.
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