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User Research Posts

Discovering User Goals / IR Goal Definitions

June 24, 2006 12:22 AM | Posted in: Information Architecture , User Experience (UX) , User Research

In an earlier post on creating Goal Based Information Retrieval Experiences, I offered a list of fundamental user goals that underlays needs and usage of four suggested information retrieval modes. In this post, I'll share the approach employed to discover the fundamental goals of the users in our environment, with the aim of offering it as one way of understanding goals relevant for other types of environments and user experience architectures.

Since the root user goals we identified are potentially applicable to other environments and contexts, I'll share the definitions behind the full set of root goals we discovered. Together, the approach and definitions should help demonstrate how capture a systematic and also holistic view of what users have need to accomplish when undertaking information retrieval tasks more complex than searching.

Finally, addressing the perspective of strategic design and user experience methodology, framing broad user goals well offers strong footing for addressing business perspectives, and engaging business audiences in productive discussions on the priority of capabilities and the functionality of the user experience.

Discovering Root Goals
Beginning with raw goals gathered via a mixed palette of discovery and user research (interviews, task analysis, contextual inquiry, or other qualitative insight methods) incorporated into the project, we first called out the different types or objects of information users identified.

Our starting lists of raw user goals or needs looked something like this (though it was considerably larger, and more varied):

Identifying the objects in this set is not difficult: technical specifications, operating guidelines, installation instructions, and support requests. The activity verbs are also easy to spot:

We then compared the activity verbs for similarity and differences, and refined these raw goals into a root goal of "review" that could apply to any of the objects users named.

Recombining the root goal with various objects yields a set of concrete goals:

This approach is more art than science, but is systematic, and is independent of context and format.

Here's an illustration of the process.

Discovering Root Goals

Final Root Goals For Our Environment
These are the definitions we established for the root goals we found for all our different types of users. [I haven't included the objects of the goals, or the concrete goals.]

Some example concrete goals for an user experience that addresses travel planning could include:

Symmetry and Mental Models
We found the concept of a root goal insightful for helping to design user experience architectures because it is independent of particular user roles, information types, and usage contexts. Being root elements, they point at commonalities rather than differences, and so can help guide the definition of mental models that span user groups, or allow the reuse of an information architecture element such as a navigation component, task flow, or screen layout.

Building numerous concrete goals that are variations on a smaller set of common root goals allows the mental model for the environment to achieve a greater degree of consistency and predictability (we hope - we'll see what the usability and evaluations bring back). This consistency helps further efforts toward symmetry throughout the information architecture. While most information architects unconsciously reach for symmetry in user experiences by designing repeated elements such as common labeling, rules for layout, and component systems of features and functionality - symmetry is something we should make more conscious efforts to encourage both within environments and across environments.

Speaking To the Business: Goal-based Prioritization of Capabilities and Functionality

With solid root goals and common information objects, it's possible to build up a simple and consistent grammar that outlines the set of possible concrete goals across user types. This set of goals is a good basis for engaging business stakeholders in choosing the right set of priorities to guide design and build efforts. Systematically articulated goals allow business audiences a comfortable and neutral basis for prioritizing the capabilities the environment will offer users. Of course, choices of capability directly affect costs, effort levels, design and build timelines, and all the other tangible aspects of a user experience. Reference priorities can also help guide longer-term investment and strategy decisions.

local tags: goal, information_retrieval, methods, user_research, ux

Great stuff. Thanks.

Posted by: Tony Karrer, Ph.D. at June 26, 2006 3:31 PM

Scatterplots As Page Shapes?

March 1, 2006 04:25 PM | Posted in: Information Architecture , User Research

The February edition of Usability News reports on a usability study (Where's the Search? Re-examining User Expectations of Web Objects) of user expectations for Web page layouts that contains a surprising but interesting visualization of page shapes, based on quantitative user research. (Note: I found the study via the UI Design Newsletter, from HFI.)

The study looks at users' expectations for the location of common web page components, such as site search and advertising. The authors find that expectations for page layouts are largely the same now, as compared to those found in an earlier study, Developing Schemas for the Location of Common Web Objects, conducted in 2001.

More interesting is the way the researchers report their results; visualizing them as heat map style grid plots for the expected location of each element vs. a blank grid. Here's two examples, the first showing expected locations for 'back to home' links, the second for the 'site search engine'.


Figure 1: Back to Home Link Location
backtohome.gif


Figure 2: Site Search Engine Location
sitesearch.gif


These heat maps look a lot like page shapes, expressed as scatterplots.

I like the combination of quantitative and qualitative perspectives at work in these page shapes rendered as scatterplots. I think it could allow for grounded discussion and interpretation of user feedback on design options, within a clear and simple structure that doesn't require an HCI degree to appreciate. If I try it out, I'll share the outcomes.

In a more traditional style of visualization, Eric Scheid found another another good example of page shapes a while back in Jonathon Boutelle's posting on blog layouts called "Mullet"-style blog layout. Jonathon was advocating for a new default blog page shape that increases information density and scent, but hews closely to pre-existing expectations.

Figure 3: Typical Blog Page Shape
typical_small-thumb.jpg

Figure 4: Suggested Blog Page Shape
mullet_small.jpg

And that's the last time I'm mentioning m.u.l.l.e.t.s this year, lest Google get the wrong idea about the subject matter of this blog :)

local tags: ia, page_shapes, user_research, visualization

Yes, sad but true, much of my blog traffic is people looking for mullet hairdo pictures.

But I'm not complaining. At least they click on the ads!

best,
-J

Posted by: jonathanboutelle1973 at March 8, 2006 8:06 AM

I was just a test subject at Kent State for a study of a similar question. They sat me in front of a large monitor and tracked my eye movements as I completed a task on the screen before me. When I was finished, they showed me the tracks of my eye movements. It was fascinating

Posted by: KL at March 8, 2006 10:20 AM

User Research = R&D

February 14, 2006 10:58 PM | Posted in: User Research

This weekend, some of my earlier posts discussing the user experience of Lotus Notes surfaced in the Notes community. Ed Brill - in a posting titled Mary Beth has been taking on the critics - referenced my mention of how the head of the Notes UI team was employing user research as a bridge to customers. Ed complimented the design team for reaching out to critics in public. This is a well-deserved pat on the back. Yet it falls short of recognizing the more important point that direct user research should be a basic component of any company's overall strategy and planning for long term success (or survival).

Why? User research helps build customer relationships, further design efforts, and identify new business opportunities when applied across audiences (internal and external constituencies) and perspectives (marketing, sales, product development), and with an eye for needs beyond immediate feedback. This sort of engagement with customers of a software product (or any kind of product) should *not* be special or noteworthy - it should happen all the time. Continuously. I'm thinking of Jared Spool's remarks during his keynote at UI10, to the effect that the user experience perspective is most successful when it it is a basic component of a company's culture, and thus an assumed aspect of every initiative.

In fact, in a socially transparent, networked, and aware environment like the current FuturePresent, user research serves as a fundamental, indispensable form of research and development that companies and organizations must support as part of their portfolio of methods for seeking broad based environmental feedback (also here). I'll go so far as to say that user research may move beyond the realm of essential corporate R&D, and qualify as genuine basic research.

BTW: maybe it's just me, but isn't it a bit ominous that the tag line for Notes 7 is "Innovate. Collaborate. Dominate." ? Sounds like something the Borg might say if you asked them how to make breakfast...

local tags: lotusnotes, organizations, user_research, ux

Don Norman, Bruce Sterling, The Attention Economy

January 17, 2006 10:03 PM | Posted in: User Experience (UX) , User Research

Over at uiGarden.net Don Norman clarified some of his ideas regarding Activity Centered Design originally published in the summer of 2005.

I'd like to be comfortable saying that I'm with Don in spirit while disagreeing on some of the particulars, but I've read both the original essay and the clarifications twice, and the ideas and the messages are still too raw to support proper reactions or to fully digest. Maybe Don's working on a new book, and this is interim thinking?

That might explain why the contrast between Norman's two recent pieces and Bruce Sterling's Shaping Things - which also is a sort of design philosophy / manifesto - is so dramatic. Halfway throught Shaping Things, I'm left - as I usually am when reading Sterling's work - feeling envious that I wasn't gifted the same way.

Sterling is speaking at ETech, which this year focuses on The Attention Economy. No surprises with this matchup, given that Sterling's devoted a whole book - Distraction - to some of the same ideas proponents of the Attention Economy advocate we use as references when designing the future.

local tags: attention_economy, design, futurism, manifesto, sterling, theory

Building Channels To Customers With User Research

December 26, 2005 12:26 AM | Posted in: User Experience (UX) , User Research

Proving that a well-developed sense of humor is required for success in product design -- especially for Lotus Notes -- Mary Beth Raven, who leads the design team for the next version of Lotus Notes, recently posted a rather funny comment in reply to my suggestion that the Notes Design team offer customers a choice of unpleasant but related user experience themes. She used this as the occasion to invite all members of the community of Notes to users to register as volunteers for usability testing.

I've made three postings to date specifically discussing the Notes user experience: Lotus Notes User Experience = Disease, Mental Models, Resilience, and Lotus Notes, and Better UI Tops Notes Users' Wish Lists. I'm not sure which of these prompted Mary Beth to reach out, but I'm glad she did, because doing so is smart business on two levels. At the first level, Mary Beth plainly understands that while vocal critics may seem daunting to user experience designers, product managers, and business owners, engaging these critics in fact presents design teams with opportunities to build strong connections to users and gather valuable feedback at the same time. What better way is there to show the strategic value of user research?

I learned this at first hand while working on a redesign of the flagship web presence of a large software firm several years ago. Some of the most insightful and useful feedback on the strengths and weaknesses of the user experiences I was responsible for came from 'disgruntled' customers. The user research I was doing on site structures, navigation paths, and user goals established a channel that allowed unhappy (and happy) customers to communicate about a broad range of their experiences with PTC products and services in a more complete way than by simply buying a competing product, or renewing an existing software license.

Based on these and other experiences building user research programs, I suggest that product managers, user research leads, and user experience designers first collaborate to define a user research strategy, and then define and create a simple but effective user research infrastructure (like registration gateways to volunteer databases, community / program identifiers and incentives, contact management tools, specific personas that technical and customer support teams can learn to recognize and recruit at all stages of the customer lifecycle, etc.) that will support the creation of channels to users throughout the design cycle.

At the second level, it allows the Notes team to directly explore collaboration methods, products, and technologies related to the very competitive collaboration suite / integrated electronic workspace / office productivity markets in which IBM, Microsoft, and several other giant firms are looking to secure dominant positions in the new culture of collaboration. [Note: I've posted a few times on Microsoft products as well - Backwards Goals: MS Office Results Oriented UI, and Microsoft's Philosophy On Information Architecture.]

Members of the community of Lotus Notes users can register as volunteers for usability tests during the design of the next version of Notes at this URL: https://www-10.lotus.com/ldd/usentry.nsf/register?openform.

local tags: collaboration, customer_relationships, lotusnotes, strategy, usability, user_research, ux

I just wish that I could use my Macintosh well with Notes...but that's a decision far up my food chain.
I do agree with your main premise--and I appreciate the concept of creating a user research STRATegy. This is something I've been representing down thisaway for awhile. We shall see if anyone bites.

Posted by: joe s at December 29, 2005 7:46 PM

Who Says User Research Can't Be Funny?

September 24, 2005 06:39 PM | Posted in: Reading Room , User Research

User Research can be so relentlessly earnest and purposeful that it gets to be a bit stifling. After a few dozen well-crafted personas work their way purposefully through a set of mildly challenging but inevitably successful scenarios for the tenth time in one week, a diligent user researcher is likely to be hungering for something a bit more satisfying; something akin to the persona, but more fully-rounded; something that conveys the ambiguous complexity of human character with honesty; something not only insightful, but consistently forthright across a multiplicity of aspects. Perhaps even something that is genuinely malapert.

Food Court Druids, Cherohonkees, And Other Creatures Unique to the Republic is that something. Written by Robert Lanham, it's a hilarious collection of idiotypes - stereotypes outside the design world, personas within - couched as the outcome of serious scientific inquiry whose method is called idiosyncrology.

I advise reading with humility close at hand, since it's likely you'll find yourself inside, and it's only fair to laugh at everyone if you're included...

Here's the description:

Lanham, author of The Hipster Handbook and creator and editor of the Web site www.freewilliamsburg.com, extends his anthropological examination of Americans beyond trendy Brooklyn neighborhoods to the entire country, where Yanknecks ("rebel-flag-waving rednecks who live outside the South"), Sigmund Fruits ("people who insist on telling you about their dreams") and others have existed thus far without being formally studied by "idiosyncrologists" like Lanham and his team. Presented with the authoritative tone of a serious anthropological study, complete with an Idio Rank Scale that assesses the weirdness of each type, many of Lanham's profiles are hilariously accurate descriptions of co-workers, family members, friends and other acquaintances that almost every American has encountered at some point in their lives. There are the Cornered Rabid Office Workers (CROWs), who "claim to be poets or playwrights" when discussing their work with strangers, "even if they just spent the last nine hours doing data entry on the McFlannery acquisition," and Hexpatriates, Americans who decry everything about America yet never actually leave the country (and who "refer to the Loews multiplex at the mall as 'the cinema' and the Motel Six by Hardees as 'the pensione"). Illustrations by Jeff Bechtel, depicting the fashion sense of Holidorks (people who wear holiday-themed clothing) and Skants (women with shapely butts who always wear spandex pants), enhance Lanham's characterizations.

local tags: books, caricature, culture, hipster, humor, identity, social_systems, user_research

Better UI Tops Notes Users' Wish List

September 23, 2005 04:32 PM | Posted in: User Experience (UX) , User Research

But not the new features list for the next release. In a previous post Lotus Notes UI = Disease, I cited a SearchDomino.com article in which Ken Bisconti, IBM Lotus vice president of Workplace, portal and collaboration products, is quoted as saying "Through improvements such as contextual collaboration and support for composite apps, we've gone *above and beyond simple UI enhancement*". [Emphasis mine.] Above and beyond? I think UI enhancement - which is often far from simple, especially when the existing user experience is fundamentally flawed - is exactly what Notes needs.

After watching software development first hand, I know that many Product Managers understand the importance of quality, design, and meeting users' needs, but do not feel empowered to work against the pervasive featuritis that leads to unusable bloatware. Good product managers and designers often work for organizations or managers who remain blinded by standard practices and marketing driven perceptions of priority, and thus feel it's impossible to step off the new functionality treadmill.

That is, unless they are armed with information that indicates to the contrary.

The article in Ken's statement appears, Beyond Notes 7.0: IBM Lotus sketches 'Hannover' user experience, is dated June 14, 2005. Yet when digging it bit more, I discovered an earlier piece from May 9, 2005, titled Better UI tops Notes users' wish list, in which the same author, Peter Blochner, reports on the results of an open request for Lotus Notes features made by Ed Brill(Brill heads the worldwide sales group for Notes, according to Blochner). In his review of user responses to Brill's question, Blochner says, "the most requested feature was for an improved user interface for Notes."

Simple UI enhancement is all that the users want, and they've said it themselves. Yet Notes is going way beyond this? Despite repeated and public requests for this from committed users (Ed Brill's blog is a predominantly Notes-friendly forum) in their own voices, and in response to questions from your own team. Why not listen to them?

For reference, Blochner's article is reproduced below:

By Peter Bochner
09 May 2005 | SearchDomino.com

IBM is already working on plans for the next major releases of Lotus Notes beyond 7.0. Last week, on May 3, visitors to the blog site of Ed Brill, who heads up worldwide sales for Lotus Notes and Domino, were asked, "If you could add one feature to Lotus Notes 7.x, what would it be?"

As of May 9, his question has garnered 184 comments, although many respondents circumvented the question's one-feature limit by submitting multiple posts.

To kick off the thread, Brill provided his own request - multi-level undo - and that was reiterated by seven posters. However, the most requested feature was for an improved user interface for Notes. "It's time to give the Notes client UI a much-needed facelift," wrote one respondent. When people say Exchange is better than Notes, said another, "What they are saying is that the Outlook interface is . . .nicer than the [Notes] mail template. A top UI for the next release would top off a lot of end-user complaints."

Only a handful of responses mentioned specific suggestions for improving the UI. One asked for "a first-class, richly configurable Welcome Panel that resembles a Web portal." Another suggested UI improvements such as "more user-selectable columns in folders/views, having preferences all in one place, or rules that can act on documents already in the mail file." Still another requested "a sexy modern mail template with a single UI in Notes and on the Web."

Finally, one user said, "What would it be worth if every part of the Notes mail experience, which ...is the Notes interface for the majority of users, from the toolbars to the icons to interaction and behavior, was consistent, modern, clean and inviting? There is no point in having the superior everything if it's not appealing to look at."

P.S. Brill has requested a moratorium on suggestions, because the thread is now so long it has become unwieldy.

local tags: customer_relationships, enterprise, lotusnotes, user_research, ux

Common Findings of Social Informatics

June 23, 2005 04:44 PM | Posted in: User Research

Found via via, originating in an article titled Social Informatics: Overview, Principles and Opportunities from the ASIST Bulletin special issue on Social Informatics, which, incidentally is one of those very interesting disciplines I don't have enough time to keep up with, but that has much to offer practicing information architects.

On computerization, Sawyer says, "Computerization, to paraphrase sociologist Beverly Burriss, is the implementation of computerized technology and advanced information systems, in conjunction with related socioeconomic changes, leading to a fundamental restructuring of many social organizations and institutions."

Add in a client management clause, and this is essentially my job description as an architect / designer / creator of information environments that solve business problems. I don't know Burriss' work - does anyone else?

Directly addressing the role of a constructed problem Sawyer says, "...social informatics is problem-oriented. This work is defined by its interest in particular issues and problems with computerization and not by its adherence to certain theories or particular methods (as is operations research)."

In what looks like a neatly phrased snapshot of user research, Sawyer says, "The strong empirical basis of social informatics work, however, is combined with both methodological and theoretical plurality. Social informatics work typically includes an array of data collection approaches, sophisticated large-scale analyses and complex conceptualizations."

Here's a longer excerpt:

The Common Findings of Social informatics

More than 30 years of careful empirical research exists in the social informatics tradition. As noted, this work is found in a range of academic disciplines, reflects a mix of theories and methods, and focuses on different issues and problems with computerization. Here I highlight five observations that are so often (re)discovered that they take on the notion of common findings relative to computerization.

1. Uses of ICT lead to multiple and sometimes paradoxical effects. Any one ICT effect is rarely isolatable to a desired task. Instead, effects of using an ICT spread out to a much larger number of people through the socio-technical links that comprise context. An examination of this larger context often reveals multiple effects, rather than one all-encompassing outcome, and unexpected as well as planned events. For example, peer-to-peer file sharing may help some musicians and hurt others.

2. Uses of ICT shape thought and action in ways that benefit some groups more than others. People live and work together in powered relationships. Thus, the political, economic and technical structures they construct include large-scale social structures of capital exchange, as well as the microstructures that shape human interaction. An examination of power often shows that a system's implementations can both reinforce the status quo and motivate resistance. That is, the design, development and uses of ICTs help reshape access in unequal and often ill-considered ways. Thus, course management systems may provide added benefits to some students, put added pressure on some faculty and allow some administrators to use the system to collect additional evidence regarding the performances of both students and faculty.

3. The differential effects of the design, implementation and uses of ICTs often have moral and ethical consequences. This finding is so often (re)discovered in studies across the entire spectrum of ICTs and across various levels of analysis that ignorance of this point borders on professional naivete. Social informatics research, in its orientation towards critical scholarship, helps to raise the visibility of all participants and a wider range of effects than do other approaches to studying computerization. For example, characterizing errors in diagnosing illnesses as a human limitation may lead to the belief that implementing sophisticated computer-based diagnostic systems is a better path. When these systems err, the tendency may be to refocus efforts to improve the computerized system rather than on better understanding the processes of triage and diagnosis.

4. The design, implementation and uses of ICTs have reciprocal relationships with the larger social context. The larger context shapes both the ICTs and their uses. Moreover, these artifacts and their uses shape the emergent contexts. This can be seen in the micro-scale adaptations that characterize how people use their personal computers and in the macro-scale adaptations evident in both the evolving set of norms and the changing designs of library automation systems. Library automation is not simply about recent developments of applications with sophisticated librarianship functionality; it is also about patrons' differential abilities to use computers, library budget pressures, Internet access to libraries and the increasing visibility of the Internet and searching.

5. The phenomenon of interest will vary by the level of analysis. Because networks of influence operate across many different levels of analysis, relevant data on computerization typically span formal and informal work groups; formal organizations; formal and informal social units like communities or professional occupation/associations; groups of organizations and/or industries; nations, cultural groups and whole societies. This common finding is exemplified by the tremendous positive response by younger users to peer-to-peer file sharing, the absolute opposite response by music industry leaders and the many approaches taken by organizational and civic leaders regarding the legalities and responses to use.

local tags: design, social_informatics, social_systems, theory, user_research

Approaches to Understanding People: Qualitative vs. Quantitative

April 2, 2005 01:11 PM | Posted in: User Research

David Brooks Op-Ed column The Art of Intelligence in today's NY Times is strongly relevant to questions of user research method, design philosophy, and understanding user experiences.

Brooks opens by asserting that that US Intelligence community shifted away from qualitative / interperative research and analysis methods to quantitative research and analysis methods during the 60's in an attempt to legitimize conclusions in the fashion of the physical sciences. From this beginning, Brooks' conclusion is that the basic epistemological shift in thought about what sorts of information are relevant to understanding the needs and views of groups of people (nations, societies, political leadership circles) yielded interpretations of their views and plans which were either useless or incorrect, models which then lead decision makers to a series of dramatic policy errors - examples of which we still see to this day.

Brooks contrasts the "unimaginative" quantitative interpretations assembled by statistical specialists with the broad mix of sources and perspectives which cultural and social thinkers in the 50's used to understand American and other societies in narrative, qualitative ways.

According to Brooks, narrative, novelistic ways of understanding provided much better - more insightful, imaginative, accureate, and useful - advice on how Americans and others understood the world, opening the way to insight into strategic trends and opportunities. I've read many of the books he uses as examples - they're some of the classics on social / cultural / historical reading lists - of the qualitative tradition, and taken away vivid pictures of the times and places they describe that I use to this day when called on to provide perspective on those environments.

Perhaps it's implied, but what Brooks doesn't mention is the obvious point that both approaches - qualitative and quantitative - are necessary to crafting fully-dimensioned pictures of people. Moving explicitly to the context of user research, qualitative analysis can tell us what people want or need or think or feel, but numbers give specific answers regarding things like what they're willing or able to spend, how much time they will invest in trying to find a piece of information, or how many interruptions they will tolerate before quitting a task in frustration.

When a designer must choose between interaction patterns, navigation labels, product imagery, or task flows, they need both types of understanding to make an informed decision.

Some excerpts from Brooks' column:

"They relied on their knowledge of history, literature, philosophy and theology to recognize social patterns and grasp emerging trends."

This sounds like a strong synthetic approach to user research.

"I'll believe the system has been reformed when policy makers are presented with competing reports, signed by individual thinkers, and are no longer presented with anonymous, bureaucratically homogenized, bulleted points that pretend to be the product of scientific consensus."

"But the problem is not bureaucratic. It's epistemological. Individuals are good at using intuition and imagination to understand other humans. We know from recent advances in neuroscience, popularized in Malcolm Gladwell's "Blink," that the human mind can perform fantastically complicated feats of subconscious pattern recognition. There is a powerful backstage process we use to interpret the world and the people around us."

"When you try to analyze human affairs using a process that is systematic, codified and bureaucratic, as the CIA does, you anesthetize all of these tools. You don't produce reason - you produce what Irving Kristol called the elephantiasis of reason."

local tags: cultural_systems, intelligence, methods, nytimes, organizations, patterns, quality, user_research

©2008 by Joe Lamantia :: joe [at] joelamantia.com