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The Architecture of Fun: Massively Social On-line Games

February 27, 2009 04:57 PM | Posted in: Social Media , User Experience (UX)

Here's my presentation from the Italian IA Summit on Killzone.com as a leading example of the next generation of Massively Social On-line Games.

As usual, I try to share some of the best thinking on these ideas; in this case I quote liberally from Nicole Lazarro. (I hope she takes this as a compliment.) Her insights into the emotional drivers for social and game experiences and the nature of cross media are - no surprise - right on, and coming true years after first publication.

Some of the more eye-opening material I discovered while looking into the design of this game / community hybrid concerns the direct connection between game mechanics (a design question), the space of possible choices for players, the emotions these choices inspire and encourage, and the resulting experience of the game environment.

From the functional to the psychological, it seems there really is an 'architecture of fun' for both games and social experiences. It is just another example of how architecture of any (and all) kinds is an enormous influencing factor on peoples' experiences.

This is the first of two parts - stay tuned for the follow-up, once we clear the disclosure question.

A slidecast will follow shortly, now that my laptop is back in working order, and I can fire up ScreenFlow.

local tags: community, cross-media, digital, emotional_design, games, game_design, iias09, interaction_design, interactive, killzone, social_architecture, social_media, user_experience

Cultural Clouds: A New Kind of Commons?

September 21, 2008 08:29 AM | Posted in: Ideas , Social Media

There's a lot of buzz about cloud computing in the technology world these days, but I think something much more interesting is the emergence of cultural clouds as the newest kind of public commons. By cultural clouds, I'm talking about the new layer of the human cultural stack we're busy laying down as a by product of all our social and creative activities in the inofverse.

To be clear, I'm not referring to the IT infrastructure layer wherein cloud computing is defined as the "style of computing where massively scalable IT-related capabilities are provided 'as a service' across the Internet to multiple external customers." [Thanks Gartner, via BusinessWeek]

These new cultural clouds appear in the ever growing collections of crowdsourced collectively or socially accumulated judgements, cultural products, knowledge, history, relationships, etc., encoded in the form of managed digital information. This quick illustration shows some of the pools of activity and judgement that that make up these cloud commons; including wikis, public media, reputation statements, reading recommendations, social networks, wish lists, music listening histories, shared photos, films and videos, citation networks, geotagging and memory maps, comments and public discourse, hashtags and tags for photos, URLs, and songs, link streams, subscription and feed lists, blogrolls, etc. These are social, cultural, and conversational resources, not mineral deposits or physical topographies.

New Cultural Clouds / Commons
cloud_commons.jpg

The commons is an old construct that embraces natural resources - think land, air, water, the electromagnetic spectrum - and the more recent public domain of cultural materials not governed by copyright law.

Venerable institutions of custom and law, such as seasonal access to pasturage, the right of passage across borders for nomadic peoples, and common law, define and regulate the recognized forms of commons.

But socially collected, digital, reified human cultural products and judgements are a new *type* of commons. I think they're a new type of resource, brought forth largely by the cognitive surplus we enjoy. And as profound technological permeation and ubiquitous computing bring on the age of everyware, the cloud commons will grow (and fragment / specialize / multiply?).

Who and what will govern the new cloud commons? How will we define and manage these resources?

By form and makeup, the cloud commons is ephemeral and distributed. But as digital information, it is eminently tangible and actionable. Our basic social structures and mechanisms - science, the law, economics, art, agriculture, religion, technology - will recognize the emergence of cloud commons, and respond accordingly. APML (Attention Profiling Markup Language), from the APML Working Group, is an example. The DataPortability project - "a group created to promote the idea that individuals have control over their data by determining how they can use it and who can use it. This includes access to data that is under the control of another entity." - is another. [Advocating for the right to free movement of data is a digital analog of the ancient idea of right of way.] OpenID, OpenSocial, OAuth, OPML, and the rapidly evolving Creative Commons licensing system are other examples of responses to the appearance of cloud commons.

What does the future hold? As recognition of cloud-based commons grows, expect to see all the patterns of activity typical of new frontiers and zones of instability: wildcatting, pioneering, piracy, squatting, privateering, enclosure, slums and shanty towns (informal settlements in the parlance of architecuter and urban planning) extractive industries, sovereign claims, colonization, speculation, etc.

With history as a guide, I'm especially wary of enclosure movements, and extractive industries. Both practices can rapidly diminish the present value of a commons or commons-based resource. Worse, enclosure and extractive practices act as negative feedback mechanisms, decreasing current estimations of a commons or commons-based resource's future value, making the tragedy of the commons a likely outcome scenario.

The U.S. radio spectrum, as enclosed by the FCC
allochrt.png


Is this framing of recently formed clouds of information and activity data as a new kind of commons accurate? Useful?

More on the idea of cultural clouds as the new commons forthcoming.

local tags: cloud_commons, cultural_production, culture, economic_models, social_media

As someone who works in cloud computing and someone who studies culture online, I think this is a very interested take on online culture. Thank you for putting this together.

Posted by: Diana at October 1, 2008 3:19 PM

Hi Diana! Sounds like an interesting overlap between cloud computing and anthropology. What are some of the things that you're researching / studying?

Posted by: joe lamantia Author Profile Page at October 2, 2008 6:26 AM

[From Gong, via email]

hi joe
i liked your post about cultural clouds a lot - comment posting doesn't seem to be working (i keep getting an error message pop from movable type - saying 'invalid request')

anyway - i was wanting to hear more about your thoughts on "enclosure movements" and "extractive industries" as i have not heard of either term before.

thanks
gong szeto

http://gongszeto.squarespace.com

Posted by: joe lamantia Author Profile Page at October 11, 2008 10:13 AM

Ethics and Design Podcast: Part Deux

June 30, 2008 04:30 PM | Posted in: Ethics & Design , Social Media , User Experience (UX)

The I.A. Podcast (by Jeff Parks of I.A. Consultants and BoxesandArrows podcast fame) just published the second of two interviews discussing research on ethics, design, social media, and conflict.

Play and download the second interview here.

Subscribe to the iTunes and feedburner feeds for the I.A. Podcast here.

These podcasts are based on the Designing Ethical Experiences series I'm writing for UXMatters: watch for publication of the final article later this summer.

Thanks again, Jeff!

local tags: cocreation,, design,, DIY, ethics,, frameworks,, integrated_experiences,, social_networks,

Understanding Juicy Rationalizations: How Designers Make Ethical Choices

June 23, 2008 05:35 PM | Posted in: Ethics & Design , Social Media , User Experience (UX)

Understanding Juicy Rationalizations, part 3 of the Designing Ethical Experiences series, just went live at UXMatters.

Here's the teaser:

From "The Big Chill"

Michael: "I don't know anyone who could get through the day without two or three juicy rationalizations."

"They're more important than sex."

Sam: "Ah, come on. Nothing's more important than sex."

Michael: "Oh yeah? Ever gone a week without a rationalization?"


Designers rationalize their choices just as much as everyone else. But we also play a unique role in shaping the human world by creating the expressive and functional tools many people use in their daily lives. Our decisions about what is and is not ethical directly impact the lives of a tremendous number of people we will never know. Better understanding of the choices we make as designers can help us create more ethical user experiences for ourselves and for everyone.

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Understanding Juicy Rationalizations is the first of a pair of articles focused on the ways that individual designers make ethical choices, and how we can improve our choices. This second pair of articles is a bit of eye-opening window into how people make many of the choices in our daily lives - not just design decisions. Or, at least it was for me... Readers will see connections much broader than simply choices we explicitly think of as 'ethical' and / or design related.

The final installment in the Designing Ethical Experiences series is titled Managing the Imp of the Perverse; watch for it sometime soon.

With the publication of these next two articles, the Designing Ethical Experiences series consists of two sets of matched pairs of articles; the first article in each pair framing a problematic real-life situation designers will face, and the second suggesting some ways to resolve these challenges ethically.  

The first pair of articles - Social Media and the Conflicted Future and Some Practical Suggestions for Designing Ethical Experiences - looked at broad cultural and technology trends like social media and DIY / co-creation, suggesting ways to discover and manage likely ethical conflicts within the design process.

It's a nice symmetrical structure, if you dig that sort of thing.  (And what architect doesn't?)

For commuters / multi-taskers / people who prefer listening to reading, Jeff Parks interviewed me on the contents of this second set of articles, which he will publish shortly as a podcast.

Thanks again to the editorial team at UXMatters for supporting my exploration of this very important topic for the future of experience design. In an age when everyone can leverage professional-grade advertising the likes of Spotunner, the ethicality of the expressive tools and frameworks designers create is a question of critical significance for us all.

local tags: design, ethics, methods, psychology, social_media, user_experience

Speaking at EuroIA 2008 In Amsterdam

June 20, 2008 11:37 AM | Posted in: Building Blocks , Information Architecture , Social Media , User Experience (UX)

I'm happy to announce I'm speaking at EuroIA 2008 in Amsterdam, September 26 - 27. My session is titled 'Frameworks Are the Future of IA'. If the exciting title isn't enough to sell you on attending (what's more compelling than a case study on an open structural design framework for self-assembled user experiences and information spaces...?), here's a description:

The Web is shifting to a DIY (Do It Yourself) model of user experience creation, where people assemble individual combinations of content and functionality gathered from many sources to meet their particular needs. The DIY model for creating user experiences offers many benefits in public and consumer settings, and also inside the enterprise. But over time, it suffers many of the same problems that historically made portals unusable and ineffective, including congested designs, poorly planned growth, and inability to accommodate changes in structure and use.

This case study demonstrates a simple design framework of standardized information architecture building blocks that is directly applicable to portals and the DIY model for creating user experiences, in two ways. First, the building blocks framework can help maintain findability, usability and user experience quality in portal and DIY settings by effectively guiding growth and change. Second, it is an example of the changing role of IA in the DIY world, where we now define the frameworks and templates other people choose from when creating their own tools and user experiences.

Using many screenshots and design documents, the case study will follow changes in the audiences, structures, and contents of a suite of enterprise portals constructed for users in different countries, operating units, and managerial levels of a major global corporation. Participants will see how the building blocks provided an effective framework for the design, expansion, and integration of nearly a dozen distinct portals assembled from a common library of functionality and content.

This case study will also explore the building blocks as an example of the design frameworks IA's will create in the DIY future. We will discuss the goals and design principles that inspired the building blocks system, and review its evolution over time.

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The conference program includes some very interesting sessions, and Adam Greenfield (of Everyware reknown) is the keynote.

Amsterdam is lovely in September, but if you need more reason to come and say hello, Picnic 08 - with a stellar lineup of speakers - is just before EuroIA.

local tags: amsterdam, building_blocks, design, diy, euro_ia_2008, framework, integrated_experiences, systems_thinking

Right on, Joe - as you know, I'm so glad you're presenting this material. See you in A'dam!

Posted by: AG at June 20, 2008 12:24 PM

Ethics and Design Interview Live

June 13, 2008 07:34 PM | Posted in: Ethics & Design , Ideas , Social Media

The I.A. Podcast (by Jeff Parks of I.A. Consultants and BoxesandArrows podcast fame) just published the first of two interviews we recorded recently, talking about ethics, design, social media, and conflict.

Play and download the interview here.

Subscribe to the iTunes and feedburner feeds for the I.A. Podcast here.

Stay tuned for the second interview!

Thanks Jeff!

local tags: cocreation, design, ethics, integrated_experiences, social_networks

Hybrids: Architectures For The Ecology of Co-Creation

March 21, 2008 04:38 PM | Posted in: Social Media

Common models for participation in social and contributory media invariably set 'content creators' - the group of people who provide original material - at the top of an implied or explicit scale of comparative value. Bradley Horowitz's Content Production Pyramid is one example, Forrester's Social Technographics Ladder is another. In these models, value - usually to potential marketers or advertisers external to the domain in question - is usually measured in terms of the level of involvement of the different groups present, whether consumers, synthesizers, or creators.
ladder_3.gif

By the numbers, these models are accurate: the vast majority of the content in social media comes from a small slice of the population. And for businesses, content creators offer greater potential to commercialize / monetize / trade influence.

It's time to evolve these models a bit, to better align them with the sweeping DIY cultural and technological shift happening offline in the real world, as well as online.

The DIY shift manifests in many ways:

The essential feature of the DIY shift is co-creation: the presence of many more people in *all aspects* of creation and production, whether of software, goods, ideas, etc. Co-creation encompasses more than straightforward on-line content creation - such as sharing a photo, or writing a blog post - acknowledged by the architecture of participation, user-generated content (and ugly term...), crowd-sourcing, and collective and contributory media models.

diy_audiences.jpg

Co-creation includes active shaping of structure, pattern, rules, and mechanisms, that support simple content creation. This requires activity and involvement from roles we often label editor, builder, designer, or architect, depending on the context. The pyramid and ladder models either implicitly collapse these perspectives into the general category of 'creator', which obscures very important distinctions between them, or leaves them out entirely (I'm not sure which). It is possible to plot these more nuanced creative roles on the general continuum of 'level of involvement', and I often do this when I talk about the future of design in the DIY world.

A better model for this world is the ecology of co-creation, which recognizes that the key difference between industrial production models and the DIY future is that the walls separating traditional creators from consumers have fallen, and all parties interconnect. Judgements of value in ecologies take on very different meanings: Consider the differing but all vitally important roles of producers, consumers, and decomposers in a living ecosystem.

ecology_cocreation.jpg

What will an ecology of co-creation look like in practical / operational form? In The Bottom Is Not Enough, Kevin Kelly offers, "...now that crowd-sourcing and social webs are all the rage, it's worth repeating: the bottom is not enough. You need a bit of top-down as well."

An ecology of co-creation that combines top-down architecture and design with bottom-up contribution and participation will take the form of a deliberate hybrid.

I'll quote Kelly again (at some length):

Here's how I sum it up:  The bottom-up hive mind will always take us much further than even seems possible. It keeps surprising us in this regard. Given enough time, dumb things can be smarter than we think.

At that same time, the bottom-up hive mind will never take us to our end goal. We are too impatient. So we add design and top down control to get where we want to go.

The systems we keep will be hybrid creations. They will have a strong rootstock of peer-to-peer generation, grafted below highly refined strains of controlling functions.  Sturdy, robust foundations of user-made content and crowd-sourced innovation will feed very small slivers of leadership agility. Pure plays of 100% smart mobs or 100% smart elites will be rare.

The real art of business and organizations in the network economy will not be in harnessing the crowd of "everybody" (simple!) but in finding the appropriate hybrid mix of bottom and top for each niche, at the right time. The mix of control/no-control will shift as a system grows and matures.

[Side note: Metaphors for achieving the appropriate mix of control/no-control for a system will likely include choreographing, cultivating, tuning, conducting, and shepherding, in contrast to our current directive framings such as driving, directing, or managing.]

Knowledge at Wharton echoes Kelly, in their recent article The Experts vs. the Amateurs: A Tug of War over the Future of Media

A tug of war over the future of media may be brewing between so-called user-generated content -- including amateurs who produce blogs, video and audio for public consumption -- and professional journalists, movie makers and record labels, along with the deep-pocketed companies that back them. The likely outcome: a hybrid approach built around entirely new business models, say experts at Wharton.

No one has quite figured out what these new business models will look like, though experimentation is under way with many new ventures from startups and existing organizations.

The BBC is putting hybridization and tuning into effect now, albeit in limited ways that do not reflect a dramatic shift of business model.

In Value of citizen journalism Peter Horrocks writes:

Where the BBC is hosting debate we will want the information generated to be editorially valuable. Simply having sufficient resource to be able to moderate the volume of debate we now receive is an issue in itself.

And the fact that we are having to apply significant resource to a facility that is contributed regularly by only a small percentage of our audiences is something we have to bear in mind. Although of course a higher proportion read forums or benefit indirectly from how it feeds into our journalism. So we may have to loosen our grip and be less worried about the range of views expressed, with very clear labeling about the BBC's editorial non-endorsement of such content. But there are obvious risks.

We need to be able to extract real editorial value from such contributions more easily. We are exploring as many technological solutions as we can for filtering the content, looking for intelligent software that can help journalists find the nuggets and ways in which the audience itself can help us to cope with the volume and sift it.

What does all this mean for design(ers)? Stay tuned for part two...

local tags: cocreation, DIY, ecology, future, social_media

OCLC Pilots Socially Constructed Metadata

October 16, 2005 01:22 PM | Posted in: Social Media

OCLC has caught the socially constructed metadata fever. A release on the OCLC site titled "User-contributed content pilot" discusses a pilot program to allow Open WorldCat users to add publicly visible metadata, in the form of reviews and descriptive details, to existing records.

This looks the latest step in the wave of exploration of methods and models for putting socially constructed metadata into practice that's playing out in public. (Is this necessarily done in public? I'm curious to hear thoughts on how this might be done with closed or cloaked communities, like IBM's intranet).

Broadly, it looks like a wide variety of entities are following the standard new product or service development cycle with regards to socially constructed metadata. A simplified version of this cycle is:

1. Conceptualization, technology development
2. Product development
3. Introduction to market
4. Market Acceptance and growth
5. Ongoing Market as conventional product

A quick review of known social bookmarking / tagging ventures distributed over a number of organizations supports the idea that each experiment is at one of these stages.

Some visualizations of development and prototype cycles are available here, and here.

Where's it headed? I think we'll see at least forms forms or applications of socially constructed metadata stabilize and become publicly recognized and accepted in the near future, with more on the way that will surprise everyone. Those four are:

1. Fee for services models, paying for access to premium quality pools of collectively managed information under professional (paid) editorial custody. OCLC could adopt this model.

2. Non-commercial community driven pools of social knowledge. This might be delicio.us.

3. Deployment as an enabler or attribute of other product / service models. Flickr is an example of this perhaps.

4. Publicly free but commercialized information mining operations, deriving salable value from formalizing the semantic relationships between people, groups, and information objects. TagCloud.com might fall into this group, or maybe Cloudalicious.

5. Something very innovative I will wish I'd thought of when it's released.

Excerpts from the OCLC release:

"As of October 9, 2005, Open WorldCat users are able to add their own content to authoritative WorldCat information about library-held titles. Available under the Details and Reviews tabs, this functionality permits those who have located library items through Open WorldCat to return to the interface and add evaluative content."

"User-contributed content will help extend the OCLC cataloging cooperative to include non-cataloging library professionals and - more importantly - patrons. Their shared participation in WorldCat content creation and management could foster a larger sense of library-centered community and generate more interest in library resources."

local tags: customer_relationships, innovation, lifecycle, metadata, oclc, product_design, social_systems, tagging

The Tag Wars: Clay Shirky and Technological Utopianism

August 16, 2005 04:39 PM | Posted in: Social Media , Tag Clouds

Looks like Dave Sifry at Technorati has drunk the Clay Shirky Koolaid on tagging and social bookmarking. Here's something from Dave's posting State of the Blogosphere, August 2005, Part 3: Tags, that shows he's clearly joined the academy of received ideas.

"Unlike rigid taxonomy schemes that many people dislike using, the ease of tagging for personal organization with social incentives leads to a rich and discoverable system, often called a folksonomy. Intelligence is provided by real people from the bottom-up to aid social discovery. And with the right tag search and navigation, folksonomy may outperform more structured approches to classification, as Clay Shirky points out..."

I'm disappointed to see this. The quality level of Shirky's thinking and writing related to tagging is generally low; too often he's so completely off the mark with much of what he's said about tagging, social bookmarking, and categorization in general that his main contribution is in lending a certain amount of attention by virtue of name recognition to a subject that used to be arcane.

There's little need to rehash the many, many individual weaknesses in Shirky's writings, just one example of which is his establishment of a false dichotomy separating structured categorization systems and social tagging practices. Broadly, his approach and rhetoric show strong influence from anarchism, and utopian social theory.

From Shirky:
"There is no fixed set of categories or officially approved choices. You can use words, acronyms, numbers, whatever makes sense to you, without regard for anyone else's needs, interests, or requirements."

Further, "...with tagging, anyone is free to use the words he or she thinks are appropriate, without having to agree with anyone else about how something "should" be tagged."

Building back on the criticique of computerization, it's clear that Shirky uses rhetorical strategies and positions from both technological utopianism and anti-utopianism.

Here's Professor Rob Kling on technological utopianism:
"Utopian images are common in many books and articles about computerization in society
written by technologists and journalists. I am particularly interested in what can be learned,
and how we can be misled, by a particular brand of utopian thought -- technological
utopianism. This line of analysis places the use of some specific technology, such as
computers, nuclear energy, or low-energy low-impact technologies, as key enabling
elements of a utopian vision. Sometimes people will casually refer to exotic technologies --
like pocket computers which understand spoken language -- as "utopian gadgets."
Technological utopianism does not refer to these technologies with amazing capabilities. It
refers to analyses in which the use of specific technologies plays a key role in shaping a
benign social vision. In contrast, technological anti- utopianism examines how certain broad
families of technology are key enablers of a harsher and more destructive social order."

That Shirky would take speak from this standpoint is not a surprise; he's identified as a "Decentralization Writer/Consultant" in the description of his session "Ontology is Overrated: Links, Tags, and Post-hoc Metadata" at etech, and it's clear that he's both technologist and a journalist, as Kilng identifies.

Regardless of Shirky's bias, there is a bigger picture worth examining. Tagging or social bookmarking is one potential way for the community of social metadata system users to confront problems of individual and group information overload, via a collective and nominally unhierarchical approach to the emergent problem of information management across common resources (URIs).

local tags: futurism, hierarchy, library_science, metadata, shirky, social_informatics, social_systems, tagging, utopianism

Survey on Social Bookmarking Tools

April 20, 2005 03:56 PM | Posted in: Social Media

The April issue of D-Lib Magazine includes a two-part Survey of social bookmarking tools.

Social bookmarking is on the collective brain - at least for the moment -and most of those writing about it choose to take one or more positions for, against, or orthogonal to its various aspects. Here's the position of the D-Lib survey authors:

"Despite all the current hype about tags - in the blogging world, especially - for the authors of this paper, tags are just one kind of metadata and are not a replacement for formal classification systems such as Dublin Core, MODS, etc. [n15]. Rather, they are a supplemental means to organize information and order search results."

This is -- no surprise from "a solely electronic publication with a primary focus on digital library research and development, including but not limited to new technologies, applications, and contextual social and economic issues" -- the librarians' view, succinctly echoed by Peter Morville in his presentation during the panel 'Sorting Out Social Classification' at this year's Information Architecture summit.

The D-Lib authors' assessment dovetails nicely with Peter's views on The Speed of Information Architecture from 2001, and it shows how library science professionals may decide to place social bookmarking in relation to the larger context of meta-data lifecycles; a realm they've known and inhabited for far longer than most people have used Flickr to tag their photos.

I found some of the authors' conclusions more surprising. They say, "In many ways these new tools resemble blogs stripped down to the bare essentials." I'm not sure what this means; stripped-down is the sort of term that usually connotes a minimalist refactoring or adaptation that is designed to emphasize the fundamental aspects of some original thing under interpretation, but I don't think they want readers to take away the notion that social bookmarking is an interpretation of blogging.

Moving on, they say, "Here the essential unit of information is a link, not a story, but a link decorated with a title, a description, tags and perhaps even personal recommendation points." which leaves me wondering why it's useful to compare Furl to blogging?

A cultural studies professor of mine used to say of career academics, "We decide what things mean for a living". I suspect this is what the D-Lib authors were working toward with their blogging comparison. Since the label space for this thing itself is a bit crowded (contenders being ethnoclassification, folksonomy, social classification), it makes better sense to elevate the arena of your own territorial claim to a higher level that is less cluttered with other claimants, and decide how it relates to something well-known and more established.

They close with, "It is still uncertain whether tagging will take off in the way that blogging has. And even if it does, nobody yet knows exactly what it will achieve or where it will go - but the road ahead beckons."

This is somewhat uninspiring, but I assume it satisfies the XML schema requirement that every well-structured review or essay end with a conclusion that opens the door to future publications.

Don't mistake my pique at the squishiness of their conclusions for dis-satisfaction with the body of the survey; overall, the piece is well-researched and offers good context and perspective on the antecedents of and concepts behind their subject. Their invocation of Tim O'Reilly's 'architectures of participation' is just one example of the value of this survey as an entry point into related phenomena.

Another good point the D-Lib authors make is the way that the inherent locality, or context-specificity, of collections of social bookmarks allows them to provide higher-quality pointers to resources relevant for specialized purposes than the major search engines, which by default index globally, or without an editorial perspective.

Likely most useful for the survey reader is their set of references, which taps into the meme flow for social bookmarking by citing a range of source conversations, editorials, and postings from all sides of the phenomenon.

local tags: blogging, classification, dlib, folksonomy, metadata, socialbookmarking, tagging, tools

©2008 by Joe Lamantia :: joe [at] joelamantia.com