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  <title>Joe Lamantia.com</title>
  <link rel="alternate" type="text/html" href="http://www.joelamantia.com/" />
  <modified>2009-08-21T14:40:46Z</modified>
  <tagline>thinking out loud about being digital</tagline>
  <id>tag:www.joelamantia.com,2009://1</id>
  <generator url="http://www.movabletype.org/" version="4.3-en">Movable Type</generator>
  <copyright>Copyright (c) 2009, joe lamantia</copyright>

  <entry>
    <title>Switching Feeds</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/" />
    <modified>2009-08-21T14:40:46Z</modified>
    <issued>2009-08-21T10:35:29-05:00</issued>
    <id>tag:www.joelamantia.com,2009://1.1204</id>
    <created>2009-08-21T14:35:29Z</created>
    <summary type="text/plain">Hello readers! Please note this feed is officially deprecated. You&apos;ll want to update your subscriptions to this new feed http://feeds.feedburner.com/JoeLamantia Thanks much for moving along with the inevitable tide of technological progress :)...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>Hello readers!  Please note this feed is officially deprecated.  </p>

<p>You'll want to update your subscriptions to this new feed <a href="http://feeds.feedburner.com/JoeLamantia">http://feeds.feedburner.com/JoeLamantia</a></p>

<p>Thanks much for moving along with the inevitable tide of technological progress :)</p>]]>
      
    </content>
  </entry>

  <entry>
    <title>Two New UX Books: Modular Web Design &amp; Card Sorting</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/information_architecture/two_new_ux_books_modular_web_design_card_sorting.html" />
    <modified>2009-07-22T15:31:17Z</modified>
    <issued>2009-07-22T04:34:09-05:00</issued>
    <id>tag:www.joelamantia.com,2009://1.1203</id>
    <created>2009-07-22T08:34:09Z</created>
    <summary type="text/plain">So many good books come out every year - even in the design and technology fields - that it&apos;s hard to &apos;make a selection&apos; as they say in Europe. To help through the difficult choices, let me suggest two new user experience books worth adding to your library. Modular Web...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>Information Architecture</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>So many good books come out every year - even in the design and technology fields - that it's hard to 'make a selection' as they say in Europe.  To help through the difficult choices, let me suggest two new user experience books worth adding to your library.</p>

<p><a href="http://www.amazon.com/Modular-Web-Design-Components-Documentation/dp/0321601351%3FSubscriptionId%3D08WX39XKK81ZEWHZ52R2%26tag%3Dws%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0321601351">Modular Web Design: Creating Reusable Components for User Experience Design and Documentation</a>, by Nathan Curtis, of <a href="mailto:http://eightshapes.com/">eightshapes</a> fame.  Components, frameworks, and modularity are near and dear to my heart (when applied in the right times and places for design purposes), so I can say with confidence that Modular Web Design is the best exploration of the what, how and why of modular design currently available.  It should change the way you think about architecting experiences of all kinds, and - if you're on board already -  help you put this approach into practice with clear examples, advice, and guidance.</p>

<p><a href="http://www.rosenfeldmedia.com/books/cardsorting/">Card Sorting: Designing Usable Categories</a>, from the good people at Rosenfeld Media.  Card Sorting is a thorough treatment of one of the most flexible, affordable, and lightweight methods in the user experience toolkit.  <a href="http://boxesandarrows.com/view/analyzing_card_sort_results_with_a_spreadsheet_template">Use my tool</a>, but for chapter and verse on card sorting, read Donna Spencer's book.</p>

<p>Buy both, and enjoy!<br />
</p>]]>
      
    </content>
  </entry>

  <entry>
    <title>&quot;Designing Post-humanity&quot; Live at UXmatters (Blogged by Bruce Sterling)</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/everyware/designing_posthumanity_live_at_uxmatters_blogged_by_bruce_sterling.html" />
    <modified>2009-05-27T09:24:08Z</modified>
    <issued>2009-05-27T05:11:55-05:00</issued>
    <id>tag:www.joelamantia.com,2009://1.1202</id>
    <created>2009-05-27T09:11:55Z</created>
    <summary type="text/plain">What happens when *everything* is designable? When the boundaries between humanity, technology, and the larger environment disappear? Designing Post-humanity: Everyware In the Far Future, the latest installment of my column on user experience and ubiquitous computing in UXmatters, takes a look at these questions. Post-humans, ubicomp, and science fiction may...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>Everyware</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>What happens when *everything* is designable? When the boundaries between humanity, technology, and the larger environment disappear?  <a href="http://www.uxmatters.com/mt/archives/2009/05/designing-post-humanity-everyware-in-the-far-future.php">Designing Post-humanity: Everyware In the Far Future</a>, the latest installment of my column on user experience and ubiquitous computing in UXmatters, takes a look at these questions.  Post-humans, ubicomp, and science fiction may seem like strange territory for user experience professionals, but by considering these kinds of futures today, we make many important decisions about who we will [all!] be tomorrow.</p>

<p>**Update: Bruce Sterling just <a href="http://www.wired.com/beyond_the_beyond/2009/05/designing-post-human-everyware-in-far-futurity/">posted about it in his Beyond the Beyond blog</a> at Wired.  Thanks for noticing, Bruce!</p>

<p></p>

<p><br />
</p>]]>
      
    </content>
  </entry>

  <entry>
    <title>Search Me: Designing Information Retrieval Experiences</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/user_experience_ux/search_me_designing_information_retrieval_experiences.html" />
    <modified>2009-05-15T15:05:04Z</modified>
    <issued>2009-05-15T10:50:58-05:00</issued>
    <id>tag:www.joelamantia.com,2009://1.1201</id>
    <created>2009-05-15T14:50:58Z</created>
    <summary type="text/plain">I just posted slides from my talk at the recent Enterprise Search Summit in NY &quot;Search Me: Designing Information Retrieval Experience&quot; Here&apos;s the abstract from the session: This case study reviews the methods and insights that emerged from an 18-month effort to coordinate and enhance the scattered user experiences of...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>User Experience (UX)</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>I just posted slides from my talk at the recent <a href="http://www.enterprisesearchsummit.com/2009/">Enterprise Search Summit</a> in NY "Search Me: Designing Information Retrieval Experience"</p>

<p>Here's the abstract from the session:</p>

<p>This case study reviews the methods and insights that emerged from an 18-month effort to coordinate and enhance the scattered user experiences of a suite of information retrieval tools sold as services by a major investment ratings agency. The session will share a method for understanding audience needs in diverse information access contexts; review a collection of information retrieval patterns, look at conceptual design methods for user experiences, and review a set of longer term patterns in customer behavior called lifecycles, and consider the impact of organizational and cultural factors on design decisions.</p>

<p>This session will presents reusable experience design tools and findings relevant for contexts such as enterprise search and information access, service design, and product and platform management.</p>

<p><br />
Thanks to everyone who came by!</p>

<div style="width:425px;text-align:left" id="__ss_1440218"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/search-me-designing-information-retrieval-experiences?type=powerpoint" title="Search Me: Designing Information Retrieval Experiences">Search Me: Designing Information Retrieval Experiences</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=essir3-090515092153-phpapp01&stripped_title=search-me-designing-information-retrieval-experiences" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=essir3-090515092153-phpapp01&stripped_title=search-me-designing-information-retrieval-experiences" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe">Joe Lamantia</a>.</div></div>]]>
      
    </content>
  </entry>

  <entry>
    <title>New Ubicomp Podcast &amp; Everyware Column</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/everyware/new_ubicomp_podcast_everyware_column.html" />
    <modified>2009-04-25T18:51:41Z</modified>
    <issued>2009-04-25T00:53:47-05:00</issued>
    <id>tag:www.joelamantia.com,2009://1.1200</id>
    <created>2009-04-25T04:53:47Z</created>
    <summary type="text/plain">Two quick updates on things happening other places. First, the latest installment of Everyware: Designing the Ubiquitous Experience (my column for UXmatters) was published back in March. It explores the world of Vernor Vinge&apos;s story Synthetic Serendipity from the experience design perspective. Vinge is justly reknowned as an SF author,...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>Everyware</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>Two quick updates on things happening other places.</p>

<p>First, the latest installment of <a href="http://www.uxmatters.com/mt/archives/2009/03/a-near-term-vision-for-everyware-synthetic-serendipity.php">Everyware: Designing the Ubiquitous Experience</a> (my column for UXmatters) was published back in March. It explores the world of Vernor Vinge's story Synthetic Serendipity from the experience design perspective.  Vinge is justly reknowned as an SF author, but what makes Synthetic Serendipity worth reading closely is the dense collection of ideas it shares:  augmented reality, wearable computing systems, a network-based co-creation economy open to all participation by people of all ages, the games vs. reality inversion, generational differences in adaptation to technological change, etc.  </p>

<p>Mostly, I like Synthetic Serendipity as an entry point into the ubiquitous computing space because it presents a picture of the future from the viewpoint of an ordinary kid, who has ordinary concerns; go to school, play video games, stay out of trouble with friends.  </p>

<p>In the companion piece in draft now, I look much further ahead, exploring scenarios that consider what happens when the boundaries separating humans from the environment blur and dissolve, and humanity itself becomes an object of design.</p>

<p>Second, and related, <a href="http://jeffparks.ca/index.php">Jeff Parks</a> just posted the <a href="http://jeffparks.ca/index.php/show-notes/ubiquitous-computing-ias2009/">podcast of a group discussion on ubiquitous computing</a> that he organized at the IA Summit in Memphis.  You'll hear me along with Jeff, <a href="http://www.meld.com.au/blog">Steve Baty</a>, <a href="http://blog.semanticfoundry.com/">Will Evans</a>, <a href="http://mmilan.typepad.com/">Matthew Milan</a>, <a href="http://normativedesign.com/">John Tirmandi</a>, <a href="http://facetime.blogspot.com/">Joe Sokohl</a>, <a href="http://toddwarfel.com/about/">Todd Zaki Warfel</a> as we share examples, ideas, and questions about the intersection of user experience and ubiquitous computing.  Thanks to Jeff for making this happen - it was a fun session, and I hope you enjoy <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=263176341">listening</a> as much as we enjoyed recording it.</p>]]>
      
    </content>
  </entry>

  <entry>
    <title>Designing Frameworks For Interaction and User Experience: IA Summit Workshop Presentation</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/building_blocks/designing_frameworks_workshop_presentation.html" />
    <modified>2009-04-01T17:00:51Z</modified>
    <issued>2009-04-01T06:00:34-05:00</issued>
    <id>tag:www.joelamantia.com,2009://1.1199</id>
    <created>2009-04-01T10:00:34Z</created>
    <summary type="text/plain">I&apos;ve posted my slides and materials from the Beyond Findability workshop Andrew Hinton, Livia Labate, Matthew Milan and I put on at the IA Summit in Memphis recently. This set of materials addresses some of the most important questions for practitioners considering a framework-based approach to design: why framewarks matter...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>Building Blocks</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>I've posted my slides and materials from the Beyond Findability workshop <a href="http://www.inkblurt.com/">Andrew Hinton</a>, <a href="http://livlab.com/thinkia/">Livia Labate</a>, <a href="http://mmilan.typepad.com/">Matthew Milan</a> and I put on at the IA Summit in Memphis recently.</p>

<p>This set of materials addresses some of the most important questions for practitioners considering a framework-based approach to design: why framewarks matter for user experience and interaction design, what frameworks are useful for, and how you can work with them effectively.</p>

<p>Why *do* frameworks matter?  As I'm arguing, look around and you'll see profound shifts changing the structural makeup of the digital environment, the contexts and boundaries of the experiences, and the role of professional designers.</p>

<p>For designers, very complicated and interesting problems are on the way: think of <a href="http://www.slideshare.net/mikek">Mike Kuniavsky's</a> work defining some of the fundamental concepts behind the '<a href="http://www.orangecone.com/archives/2009/02/smart_things_an.html">smart things</a>' that will inhabit this new design environment, such as information shadows and service avatars.  It's plain that this world will require new tools, and I believe frameworks are part of that toolkit.  (See my column <a href="http://www.uxmatters.com/mt/archives/2009/03/a-near-term-vision-for-everyware-synthetic-serendipity.php">Everyware: Design for the Ubiquitous Experience</a> for ongoing perspective.)</p>

<p>And check out the slides for the rest of the workshop :)</p>

<p>Nothing better than blues, barbecue, and Building Blocks!</p>

<div style="width:425px;text-align:left" id="__ss_1227274"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/designing-frameworks-for-interaction-and-user-experience?type=presentation" title="Designing Frameworks For Interaction and User Experience ">Designing Frameworks For Interaction and User Experience </a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=beyondfindabilityframeworks3-090331083017-phpapp01&stripped_title=designing-frameworks-for-interaction-and-user-experience" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=beyondfindabilityframeworks3-090331083017-phpapp01&stripped_title=designing-frameworks-for-interaction-and-user-experience" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe">Joe Lamantia</a>.</div></div>]]>
      
    </content>
  </entry>

  <entry>
    <title>On Modularity: &quot;Always Look Both Ways When Componentizing the Street&quot;</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/user_experience_ux/on_modularity_always_look_both_ways_when_componentizing_the_street.html" />
    <modified>2009-03-03T12:16:47Z</modified>
    <issued>2009-03-03T06:52:48-05:00</issued>
    <id>tag:www.joelamantia.com,2009://1.1198</id>
    <created>2009-03-03T11:52:48Z</created>
    <summary type="text/plain">That&apos;s the title of my just-submited guest contribution to Nathan Curtis&apos; forthcoming book &quot;Modular Web Design.&quot; (I&apos;m in good company; Todd Warfel and Andrew Payne are two of the other contributors.) When Modular Web Design comes out (follow on Twitter for details), you can turn directly to chapter four, &apos;Variations&apos;,...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>User Experience (UX)</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>That's the title of my just-submited guest contribution to Nathan Curtis' forthcoming book "Modular Web Design."  (I'm in good company; <a href="http://toddwarfel.com/">Todd Warfel</a> and Andrew Payne are two of the other contributors.)  When Modular Web Design comes out (<a href="http://twitter.com/components">follow on Twitter</a> for details), you can turn directly to chapter four, 'Variations', and read my cautionary tale.  </p>

<p>What about the rest of the book?  I've seen the complete outline, and let me say that if you like <a href="http://en.wikipedia.org/wiki/Modularity">modularity</a> as much as <a href="http://www.joelamantia.com/cgi-bin/mt4/mt-search.cgi?tag=modularity&blog_id=1">we do</a> and you're designing interfaces, this is the book for you.  Maybe you're even working with some variation of the <a href="http://www.joelamantia.com/blog/archives/cat_building_blocks.html">building blocks</a>, or a similar design framework?  And the <a href="http://www.flickr.com/photos/modularwebdesign/">cover</a> features Legos!</p>

<p>Of course, if you *don't* like modularity, there's no need to sweat about it: the future has a place for everyone [We'll be busy playing with our <a href="http://siftables.com/">Siftables</a>].  Just don't be surprised if it turns out to be smallish, dry, and bit  - uhh - <a href="http://www.nationalgeographic.com/history/ancient/images/sw/mohenjo-daro-pakistan-sw.jpg">box-like</a>...</p>]]>
      
    </content>
  </entry>

  <entry>
    <title>The Architecture of Fun: Massively Social On-line Games</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/social_media/the_architecture_of_fun_massively_social_online_games.html" />
    <modified>2009-02-27T22:15:19Z</modified>
    <issued>2009-02-27T16:57:59-05:00</issued>
    <id>tag:www.joelamantia.com,2009://1.1197</id>
    <created>2009-02-27T21:57:59Z</created>
    <summary type="text/plain">Here&apos;s my presentation from the Italian IA Summit on Killzone.com as a leading example of the next generation of Massively Social On-line Games. As usual, I try to share some of the best thinking on these ideas; in this case I quote liberally from Nicole Lazarro. (I hope she takes...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>Social Media</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>Here's my presentation from the Italian IA Summit on Killzone.com as a leading example of the next generation of Massively Social On-line Games.</p>

<p>As usual, I try to share some of the best thinking on these ideas; in this case I quote liberally from Nicole Lazarro. (I hope she takes this as a compliment.) Her insights into the emotional drivers for social and game experiences and the nature of cross media are - no surprise - right on, and coming true years after first publication.  </p>

<p>Some of the more eye-opening material I discovered while looking into the design of this game / community hybrid concerns the direct connection between game mechanics (a design question), the space of possible choices for players, the emotions these choices inspire and encourage, and the resulting experience of the game environment.</p>

<p>From the functional to the psychological, it seems there really is an 'architecture of fun' for both games and social experiences.  It is just another example of how architecture of any (and all) kinds is an enormous influencing factor on peoples' experiences.</p>

<p>This is the first of two parts - stay tuned for the follow-up, once we clear the disclosure question.</p>

<p>A slidecast will follow shortly, now that my laptop is back in working order, and I can fire up ScreenFlow.</p>

<div style="width:425px;text-align:left" id="__ss_1077156"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/massivley-social-games-next-generation-experiences?type=presentation" title="Massively Social Games: Next Generation Experiences">Massively Social Games: Next Generation Experiences</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=introductionfinal4notransitions-090227050907-phpapp01&stripped_title=massivley-social-games-next-generation-experiences" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=introductionfinal4notransitions-090227050907-phpapp01&stripped_title=massivley-social-games-next-generation-experiences" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe">Joe Lamantia</a>. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/social_architecture">social_architecture</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/interaction_design">interaction_design</a>)</div></div>]]>
      
    </content>
  </entry>

  <entry>
    <title>Join Me For &apos;Beyond Findability&apos; the IA Summit 09 Workshop</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/information_architecture/join_me_for_beyond_findability_the_ia_summit_09_workshop.html" />
    <modified>2009-02-23T10:57:07Z</modified>
    <issued>2009-02-23T05:40:59-05:00</issued>
    <id>tag:www.joelamantia.com,2009://1.1196</id>
    <created>2009-02-23T10:40:59Z</created>
    <summary type="text/plain">If you&apos;re keen to help shape the way that the user experiences of the future are conceived and defined, join Andrew Hinton, Matthew Milan, Livia Labate, and yours truly in a full-day workshop / seminar titled &quot;Beyond Findability: Reframing IA Practice &amp; Strategy for Turbulent Times&quot; at the 2009 IA...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>Information Architecture</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>If you're keen to help shape the way that the user experiences of the future are conceived and defined, join <a href="http://www.inkblurt.com/">Andrew Hinton</a>, <a href="http://mmilan.typepad.com/">Matthew Milan</a>, <a href="http://livlab.com/thinkia/">Livia Labate</a>, and yours truly in a full-day workshop / seminar titled "Beyond Findability: Reframing IA Practice & Strategy for Turbulent Times" at the <a href="http://iasummit.org/2009/">2009 IA Summit</a> in Memphis.</p>

<p>We've got a lot of great material to share - and shape - on where this new[ish] discipline is headed, from four complementary but distinct professional perspectives (digital agency, in-house services group, management, design consultancy), shared by leading practitioners.</p>

<p>Here's a quick description:</p>

<p>"Changes are happening fast in technology, the economy, and even the various User Experience professions. In the midst of such turbulence, conventional Information Architecture can have trouble seeming fully relevant. Some may see it as a commodity, or a narrow specialty that has little to do with the game-changing emergence of social media, ubiquitous & mobile computing, and the rest.</p>

<p>This full-day workshop will address such concerns with a boundary-pushing foray into IA craft and strategy. We'll show how core IA skills are more relevant and strategically important than ever, and we'll explore how we can extend IA to its full potential in 21st century UX design."</p>

<p>Read more about <a href="https://www.asis.org/Conferences/IA09/seminars/Wed_Beyond_Findability.html">Beyond Findability here</a>.  Register <a href="https://www.asis.org/Conferences/IA09/ia09regform.php">here</a>.</p>

<p>See you in Memphis!</p>]]>
      
    </content>
  </entry>

  <entry>
    <title>Speaking About Massively Social On-line Games In Italy</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/user_experience_ux/speaking_about_massively_social_online_games_in_italy.html" />
    <modified>2009-02-13T12:59:28Z</modified>
    <issued>2009-02-13T05:30:28-05:00</issued>
    <id>tag:www.joelamantia.com,2009://1.1195</id>
    <created>2009-02-13T10:30:28Z</created>
    <summary type="text/plain">I&apos;ll be speaking at the Italian IA Summit next week on some of the exciting work MediaCatalyst has been doing in the area of massively social on-line games. We&apos;re the digital agency behind Killzone.com, the integrated on-line community for the Killzone game series, which is just about to release it&apos;s...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>User Experience (UX)</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>I'll be speaking at the <a href="http://www.iasummit.it/2009/">Italian IA Summit</a> next week on some of the exciting work MediaCatalyst has been doing in the area of massively social on-line games.  We're the digital agency behind <a href="http://www.killzone.com">Killzone.com</a>, the integrated on-line community for the Killzone game series, which is just about to release <a href="http://www.guerrilla-games.com/">it's second installment</a> (selling well - <a href="http://www.amazon.com/Killzone-2-Playstation-3/dp/B000FQBF1M">KillZone 2 is #10 on Amazon</a>, in pre-orders alone).  </p>

<p>I think hybrid experiences that combine games dynamism and sophisticated social spaces  are a very important part of the future for interactive experiences, and the organizers have been kind enough to offer us the opening keynote, so if you can get a ticket to Forli, we'd love to see you in the audience.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="killzone_box_cover.jpg" src="http://www.joelamantia.com/images/blog/killzone_box_cover.jpg" width="280" height="280" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></span></p>

<p>Here's the full description of our talk:</p>

<p><span class="bold">Co-evolution of a Socially Rich Game Experience and Community Architecture</span></p>

<p><span class="blockquote">What form will the next generation of interactive experiences take?  The exact nature of the future is always unknown. But now that everything is 'social', and games are a fully legitimate cultural phenomenon more profitable and more popular than Hollywood films, we can expect to see the emergence of experiences that combine aspects of  games and social media in new ways.</span></p>

<p><span class="blockquote">One example of a hybrid experience that combines game elements and complex social interactions is the cross-media environment formed by the popular Killzone games and their companion site Killzone.com.  By design, the Killzone games and the Killzone.com site have co-evolved over time  to interconnect on many levels. In the most recent version (planned for public release in early 2009), the game console and web site experiences work in concert to enhance gameplay with sophisticated social dynamics, and provide an active community destination that is 'synchronized' with events in the game in real time. The hybrid Killzone environment allows active game players and community members to move back and forth between game and web experiences, with simultaneous awareness of and connection to people and events in both settings.</span></p>

<p><span class="blockquote">Leading games researcher and designer Nicole Lazzaro calls these hybrid experiences 'Massively Social On-line Games'.  In these types of interactive experiences, players build meaningful histories for individual characters and groups of all sizes through competitive and cooperative interactions that take place in the linked game and community contexts. Game mechanisms and social architecture elements are designed to encourage the accumulation of shared experiences, group identities, and collective histories. Over time, designers hope shared experiences will serve as the basis for a body of social memory.</span></p>

<p><span class="blockquote">This case study will follow the co-evolution of Killzone and Killzone.com, revisiting major business and design decisions in context, examining the changing nature of the community, and considering the lessons learned at each stage of the development of this early example of the next generation of massively social on-line game.</span></p>]]>
      
    </content>
  </entry>

  <entry>
    <title>8 Waves of Change Shaping Digital Experiences</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/the_media_environment/8_waves_of_change_shaping_digital_experiences.html" />
    <modified>2008-12-11T10:46:27Z</modified>
    <issued>2008-12-11T05:21:59-05:00</issued>
    <id>tag:www.joelamantia.com,2008://1.1194</id>
    <created>2008-12-11T10:21:59Z</created>
    <summary type="text/plain">I&apos;ve been focused on understanding future directions in the landscape of digital experiences recently (which nicely parallels some of the work I&apos;ve been doing on design and futures in general), so I&apos;m sharing a summary of the analysis that&apos;s come out of this research. This presentation shares an overview of...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>The Media Environment</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>I've been focused on understanding future directions in the landscape of digital experiences  recently (which nicely parallels some of the work I've been doing on design and futures in general), so I'm sharing a summary of the analysis that's come out of this research.</p>

<p>This presentation shares an overview of all the major waves of change affecting digital experiences, some of the especially forward-looking insights around shifts in our identities, and the implications for those creating digital experiences.</p>

<p>The 8 waves discussed here (are there more? let me know!)</p>

<ul>
	<li>Digital = Social</li>
	<li>Co-Creation</li>
	<li>Digital Natives</li>
	<li>Itʼs All a Game</li>
	<li>Take Away</li>
	<li>Everyware</li>
	<li>Convergence</li>
	<li>Seeing Is Believing</li>
</ul>

<p><span class="blockquote"The digital landscape is changing, shaped by waves of change in media, technology, identity, and the basic ways we evaluate our experiences. These are some of the major waves of change in digital experiences that may be leading us to a world of co-creation, and exchange through interaction.</span><br />
 </p>

<div style="width:425px;text-align:left" id="__ss_835635"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/moJoe/waves-of-change-shaping-digital-experiences-presentation?type=powerpoint" title="Waves of Change Shaping Digital Experiences">Waves of Change Shaping Digital Experiences</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=digitalwaveschangeshort-1228913993377843-1&stripped_title=waves-of-change-shaping-digital-experiences-presentation" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=digitalwaveschangeshort-1228913993377843-1&stripped_title=waves-of-change-shaping-digital-experiences-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View SlideShare <a style="text-decoration:underline;" href="http://www.slideshare.net/moJoe/waves-of-change-shaping-digital-experiences-presentation?type=powerpoint" title="View Waves of Change Shaping Digital Experiences on SlideShare">presentation</a> or <a style="text-decoration:underline;" href="http://www.slideshare.net/upload?type=powerpoint">Upload</a> your own. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/keynote">keynote</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/avatars">avatars</a>)</div></div>]]>
      
    </content>
  </entry>

  <entry>
    <title>Discount Code for Indi Young&apos;s &apos;Mental Models&apos; Webinar</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/information_architecture/discount_code_for_indi_youngs_mental_models_webinar.html" />
    <modified>2008-12-10T11:12:03Z</modified>
    <issued>2008-12-10T06:04:03-05:00</issued>
    <id>tag:www.joelamantia.com,2008://1.1193</id>
    <created>2008-12-10T11:04:03Z</created>
    <summary type="text/plain">Designers, product managers, and anyone who aims to create relevant and beautiful experiences would be wise to check out Indi Young&apos;s upcoming webinar, Using Mental Models for Tactics and Strategy, on December 11th. Indi literally wrote the book on mental models for user experience - read it, if you haven&apos;t...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>Information Architecture</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>Designers, product managers, and anyone who aims to create relevant and beautiful experiences would be wise to check out Indi Young's upcoming webinar, <a href="http://smartexperience.org/fp/webinar-mental-models/">Using Mental Models for Tactics and Strategy</a>, on December 11th.  Indi literally wrote <a href="http://www.rosenfeldmedia.com/books/mental-models/">the book on mental models</a> for user experience - read it, if you haven't yet - and this webinar is part of the <a href="http://www.rosenfeldmedia.com/webinars/">Future Practice</a> series produced by <a href="http://smartexperience.org/">Smart Experience</a> and Rosenfeld Media, so expect good things for your modest investment.</p>

<p>Even better, our friends at <a href="http://smartexperience.org/">Smart Experience</a> and Rosenfeld Media are offering a 25% discount on registrations, which is good for these tough times.</p>

<p>Use this discount code when registering:  LAMANTIAWBNR</p>

<p>Enjoy!</p>]]>
      
    </content>
  </entry>

  <entry>
    <title>Proud To Be American (Once Again)</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/civil_society/proud_to_be_american_once_again.html" />
    <modified>2008-11-05T12:53:23Z</modified>
    <issued>2008-11-05T07:47:59-05:00</issued>
    <id>tag:www.joelamantia.com,2008://1.1192</id>
    <created>2008-11-05T12:47:59Z</created>
    <summary type="text/plain"></summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>Civil Society</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.joelamantia.com/images/blog/obama_wins.html" onclick="window.open('http://www.joelamantia.com/images/blog/obama_wins.html','popup','width=971,height=654,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.joelamantia.com/images/blog/obama_wins-thumb-300x202.jpg" width="300" height="202" alt="obama_wins.jpg" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a></span></p>

<p><br />
</p>]]>
      
    </content>
  </entry>

  <entry>
    <title>Launching &quot;Everyware&quot; My New UXmatters Column</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/everyware/launching_everyware_my_new_uxmatters_column.html" />
    <modified>2008-11-04T10:48:24Z</modified>
    <issued>2008-11-04T05:31:32-05:00</issued>
    <id>tag:www.joelamantia.com,2008://1.1191</id>
    <created>2008-11-04T10:31:32Z</created>
    <summary type="text/plain">First Fictions and the Parable of the Palace is the inaugural installment of &quot;Everyware: Designing the Ubiquitous Experience,&quot; a column exploring user experience and design in the era of ubiquitous computing. &apos;First Fictions&apos; considers the profound design implications of foundational visions of ubiquitous computing imagined by technologists such as Mark...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>Everyware</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p><a href="http://www.uxmatters.com/MT/archives/000347.php">First Fictions and the Parable of the Palace</a> is the inaugural installment of "Everyware: Designing the Ubiquitous Experience," a column exploring user experience and design in the era of ubiquitous computing. 'First Fictions' considers the profound design implications of foundational visions of ubiquitous computing imagined by technologists such as Mark Weiser and John Seely Brown, and finds precedent for these sorts of techno-social futures in the poetic parables of Jorge Louis Borges.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="banner_everyware3.gif" src="http://www.joelamantia.com/images/blog/banner_everyware3.gif" width="434" height="73" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p>"Everyware" will be a journey through the expanding wavefront of the ubiquitous experience as it impacts design, covering topics ranging from ubiquitous computing to near-field communication, pervasive computing, The Internet of Things, spimes, ubicomp, locative media, and ambient informatics.  </p>

<p>I hope it's as good to read as it has been to write.  And keep the comments flowing!</p>]]>
      
    </content>
  </entry>

  <entry>
    <title>Effective Portals Article in Intranets Today</title>
    <link rel="alternate" type="text/html" href="http://www.joelamantia.com/blog/archives/building_blocks/effective_portals_article_in_intranets_today.html" />
    <modified>2008-11-02T16:25:47Z</modified>
    <issued>2008-11-02T11:17:16-05:00</issued>
    <id>tag:www.joelamantia.com,2008://1.1190</id>
    <created>2008-11-02T16:17:16Z</created>
    <summary type="text/plain">Readers active in the enterprise, intranet, portal, and syndicated content &amp; functionality spaces might be interested in The Building Blocks of Effective Portals that appears in the November / December issue of Intranets Today. Intranets is one of the leading publications focused on these topics, with regular contributions from the...</summary>
    <author>
      <name>joe lamantia</name>
      <url>http://www.joelamantia.com</url>
      <email>joe.lamantia@gmail.com</email>
    </author>
    <dc:subject>Building Blocks</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.joelamantia.com/">
      <![CDATA[<p>Readers active in the enterprise, intranet, portal, and syndicated content & functionality spaces might be interested in <a href="http://www.intranetstoday.com/Articles/Default2.aspx?ArticleID=6087">The Building Blocks of Effective Portals</a> that appears in the November / December issue of <a href="http://www.intranetstoday.com">Intranets Today</a>.<br />
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Intranets_logo.gif" src="http://www.joelamantia.com/images/blog/Intranets_logo.gif" width="259" height="111" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></span><br />
Intranets is one of the leading publications focused on these topics, with regular contributions from the likes of <a href="http://www.intranetstoday.com/About/Author.aspx?AuthorID=155">Rachel Alexander</a>, <a href="http://www.intranetstoday.com/About/Author.aspx?AuthorID=143">Jane McConnell</a>, and <a href="http://www.intranetstoday.com/About/Author.aspx?AuthorID=150">James Roberston</a>. </p>

<p>You will need a log-in to read the complete article on-line, but perhaps you were thinking of subscribing, and this will pull you in.</p>]]>
      
    </content>
  </entry>

</feed>
