March 11th, 2008 — 5:58pm
The design of JetBlue’s new terminal at JFK as reported in the NY Times is a good example of the intersection of user experience design, and the specific technical and political requirements of the post-9/11 security-oriented state. The layout of the new terminal is focused on directing passengers as quickly as possible through a screen of 20 security lanes, and includes thoughtful features like wide security gates to accommodate luggage and wheelchairs, and rubber flooring for areas where people end up barefoot.
I’m of two minds about designing experiences and architectures specifically to enable security purposes. Anything that improves the currently miserable experience of passing through security screenings is good. (I am waiting for reports on people who show up at the gate wearing only a speedo one of these days, just to make a point.)

But in the long run, do we really want experience design to help us become culturally accustomed to a security-dominated mindset? Especially to the point where we encode this view of the world into our infrastructure? Lurking not so quietly below the surface of the design of the new JetBlue terminal is Bentham’s Panopticon (full contents here). The new terminal’s floor plan is a classic funnel shape, disturbingly similar in concept to the abattoir / apartment block described in the famous Monty Python Architect Sketch.
Pace layering makes clear that architectures change slowly once in place. And authorities rarely cede surveillance capabilities, even after their utility and relevance expire. Should experience design make an architecture dedicated to surveillance tolerable, or even comfortable?
Comment » | Ethics & Design, User Experience (UX), architecture
October 9th, 2007 — 12:36pm
JG Ballard is one of the most architecturally oriented writers I know. His writing evokes the physical and mental experiences of spaces and places deftly and vividly. No accident then that Ballard’s work is connected to psychogeography by many (an idea I’ve mentioned before as well). And so it is a pleasure to read his piece on Gehry’s Bilbao Guggenheim, The larval stage of a new kind of architecture, in Monday’s Guardian.

From the article:
More to the point, I wonder if the Bilbao Guggenheim is a work of architecture at all? Perhaps it belongs to the category of exhibition and fairground displays, of giant inflatables and bouncy castles. The Guggenheim may be the first permanent temporary structure. Its interior is a huge disappointment, and confirms the suspicion that the museum is a glorified sales aid for the Guggenheim brand. There is a giant atrium, always a sign that some corporation’s hand is sliding towards your wallet, but the galleries are conventionally proportioned, and one can’t help feeling that they are irrelevant anyway. The museum is its own work of art, and the only one really on display. One can’t imagine the Mona Lisa, the Venus de Milo or Picasso’s Guernica ever being shown here. There would be war in heaven. Apart from anything else, these works have a dimension of seriousness that the Guggenheim lacks. Koons’ Puppy, faithfully guarding the entrance to the enchanted castle, gives the game away. Architecture today is a visitor attraction, deliberately playing on our love of the brightest lights and the gaudiest neon. The Bilbao Guggenheim’s spiritual Acropolis is Las Vegas, with its infantilising pirate ships and Egyptian sphinxes. Gehry’s museum would be completely at home there, for a year at least, and then look a little dusty and jaded, soon to be torn down and replaced by another engaging marvel with which our imaginations can play.
Novelty architecture dominates throughout the world, pitched like the movies at the bored teenager inside all of us. Universities need to look like airports, with an up-and-away holiday ethos. Office buildings disguise themselves as hi-tech apartment houses, everything has the chunky look of a child’s building blocks, stirring dreams of the nursery.
But perhaps Gehry’s Guggenheim transcends all this. From the far side of the Styx I’ll look back on it with awe.
Comment » | architecture
June 18th, 2007 — 10:08am
For regular readers wondering about the recent quiet here, a notice that Boxes and Arrows will shortly publish an article I’ve been working on for a while in the background, titled, “It Seemed Like the Thing To Do At the Time: The Power of State of Mind”. This is the written version of my panel presentation Lessons From Failure: Or How IAs Learn to Stop Worrying and Love the Bombs from the 2007 IA Summit in Las Vegas.
I’ve written about organizations and failure — Signs of Crisis and Decline In Organizations — in this blog before (a while ago, but still a popular posting), and wanted to consider the subject on a larger level. With the rapid spread of social software / social media and the rise of complex social dynamics in on-line environments, exploring failure at the level of an entire society is timely.
In The Fishbowl
Failed or failing societies are an excellent fishbowl for observers seeking patterns related to social media, for two reasons. First, the high intensity of failure situations reveals much of what is ordinarily hidden in social structures and patterns: Impending collapse leads people to dispense with carefully maintained social constructions.
One source of this heightened intensity is the greatly increased stakes of societal failure (vs. most other kinds), which often means sudden and dramatic disruptions to basic living and economic patterns, the decline of cities and urban concentrations, and dramatic population decrease. Another source is the very broad scope of the aftereffects; because a failing society involves an entire culture, the affects are comprehensive, touching everyone and everything.
Secondly, societies often command substantial qualitative and quantitative resources that can help them manage crisis or challenges, thereby averting failure. Smaller, less sophisticated entities lack the resource base of a complex social organism, and consequently cannot put up as much of a fight.
Examples of resources available at the level of a society include:
- Leaders and planners dedicated to focusing on the future
- Large amounts of accumulated knowledge and experience
- Sophisticated structures for decision making and control
- Mechanisms for maintaining order during crises
- Collective resilience from surviving previous challenges
- Substantial stores of resources such as food and materials, money, land
- Tools, methods, and organizations providing economies of scale, such as banking and commerce networks
- Systems for mobilizing labor for special purposes
- Connections to other societies that could provide assistance (or potential rescue)
Despite these mitigating resources, the historical and archeological records overflow with examples of failed societies. Once we read those records, the question of how these societies defined themselves seems to bear directly on quite a few of the outcomes.
I discuss three societies in the article: Easter Island, Tikopia, and my own small startup company. We have insight into the fate of Easter Island society thanks to a rich archeological record that has been extensively studied, and descriptions of the Rapa Nui society in written records kept by European explorers visiting since 1722. Tikopia of course is still a functioning culture. My startup was a tiny affair that serves as a useful foil because it shows all the mistakes societies make in a compressed span of time, and on a scale that’s easy to examine. The Norse colonies in North America and Greenland are another good example, though space constraints didn’t allow discussion of their failed society in the article.
Read the article to see what happens to all three!
Semi Random Assortment of Quotations
In the meantime, enjoy this sampling of quotations about failure, knowledge, and self, from some well-known — and mostly successful! — people.
“Technological change is like an axe in the hands of a pathological criminal.” — ALBERT EINSTEIN
“It is not the strongest of the species that survives, nor the most intelligent, but the one most responsive to change.” — CHARLES DARWIN
“It is impossible for a man to learn what he thinks he already knows.” — EPICTETUS
“I have not failed. I’ve just found 10,000 ways that won’t work.” — THOMAS EDISON
“It is on our failures that we base a new and different and better success.” — HAVELOCK ELLIS
“Life is a process of becoming, a combination of states we have to go through. Where people fail is that they wish to elect a state and remain in it.” — ANAIS NIN
“We read the world wrong and say that it deceives us.” — RABINDRANATH TAGORE
“Whoever longs to rescue quickly both himself and others should practice the supreme mystery: exchange of self and other.” — SHANTIDEVA
“Failure is instructive. The person who really thinks learns quite as much from his failures as from his successes.” — JOHN DEWEY
2 comments » | Ideas, The Media Environment, architecture
December 8th, 2005 — 2:46pm
Katrina’s ill winds are bringing some good, in the form of increased awareness of and willingness to consider New Urban architecture and urban planning options for the rebuilding Gulf Coast towns.
I first encountered New Urbanism while reading William Kunstler’s The Geography of Nowhere. Kunstler has written several additional books exploring the creation and evolution of the modern American suburbanscape since The Geography of Nowhere, all of them making reference to New Urbanism. It’s recently popped up in two articles the NY Times. The first, Out of the Muddy Rubble, a Vision for Gulf Coast Towns, by Bradford McKee, recounts the efforts of architects and planners from a variety of perspectives, including members of the Congress for the New Urbanism, to put forth a viable plan for the healthy redevelopment of damaged Gulf Coast towns.
If you’ve not heard yet, New Urbanism advocates the creation of walkable, human scale communities emphasizing mixed use envionments with patterns and structure that allow people to meet daily needs without reliance on automobiles. In short, New Urbanism is an architecture and planning framework that actively opposes sprawl.
Sprawl benefits the short term at the expense of the long term. Critics of New Urbanism often choose to interperet it as a school that restricts the rights of individual property owners, rather than as a series of positive guidelines for how to design communities that are healthy in the long run. But of course that’s always been the short-term view of the long-term greater good…
The dramaticly differing points of view in favor of and opposed to New Urbanist approaches come through very clearly in this exchange:
»
The Miami architect Andres Duany, a principal figure in the New Urbanism movement, urged the casino owners to integrate the casinos more seamlessly among new clusters of retail stores and restaurants rather than as isolated establishments.
Describing his vision, Mr. Duany said, “You step out onto a beautiful avenue, where you can get a chance to look at the water and the marvelous sunsets and the shops, and walk up and down to restaurants and easily find taxis to other places.“
But Mr. Duany’s design sharply clashed with the casino owners’ main priority.
“A casino owner wants people to stay on the property,” said Bernie Burkholder, president and chief executive of the Treasure Bay Casino, in Biloxi.
“As running-dog capitalist casino owners, we need to understand that the community fits together,” he added, “but we need an economic unit that will hold the customer.“
»
The second: Gulf Planning Roils Residents also by Bradford McKee, published a few days after the first on December 8, 2005, captures some of the reactions to the plans from Gulf Coast residents. Naturally, the reactions are mixed.
But it’s important to remember that sprawl is a very temporary and surreal status quo, one that created the utterly improbably ecological niche of the personal riding mower. If that’s not a hot-house flower, then what is?
Some links to resources about New Urbanism:
Newurbanism.org
transitorienteddevelopment.org
Conscious Choice
New Urban Timelines
New Urban News
Congress For the New Urbanism
2 comments » | Civil Society, architecture
May 26th, 2004 — 3:00pm
Instructions from the Doctors Without Borders field manual
“The simple pit latrine is one of the simplest and cheapest means of disposing of human wastes. If well designed and built, correctly sited and well maintained, it contributes significantly to the prevention of feco-orally transmitted diseases.“
I’m not sure how you’re supposed to download and print these from the Web if you’re in a location without plumbing, but then again I suppose that’s what satelltie phones are for…
Comments Off | Objets Trouves, architecture