Archive for November 2007


Dawdlr: Slow Media?

November 29th, 2007 — 8:00pm

In a world that’s mov­ing so fast it’s hard to keep track of when you are, let alone where, there’s a need for expe­ri­ences that move at more relaxed paces. This basic need for delib­er­ately mod­er­ated and human-speed expe­ri­ences bet­ter tuned to the way that peo­ple make and under­stand mean­ing is the ori­gin of the Slow Food move­ment.
Nat­u­rally, there’s room for a vir­tual ana­log of slow food. I’m call­ing this kind of medi­ated expe­ri­ence that flows at a kinder, gen­tler pace “slow media”. Dawdlr, “a global com­mu­nity of friends and strangers answer­ing one sim­ple ques­tion: what are you doing, you know, more gen­er­ally?” is a good exam­ple.
dawdlr_image.jpg
Assem­bled one post­card at a time, Dawdlr exem­pli­fies the col­lec­tive form of Slow Media, one you can con­tribute to by cre­at­ing some con­tent using a stan­dard inter­face and then sub­mit­ting it for pub­li­ca­tion, as long as it car­ried the proper postage. The paper blog — now updated and known as paper­cast — might be a pre­cur­sor.
What are some other exam­ples of Slow Media? Back in Jan­u­ary of 2007, AdBusters asked, “Isn’t it time to slow down?” dur­ing their national slow­down week.
Slow food has a web­site, annual gath­er­ings, pub­li­ca­tions, a man­i­festo, even a mas­cot / icon — the snail of course. What’s next for slow media? Maybe a slow wiki, made up of image-mapped screen shots of chalk­boards with writ­ing?

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The DIY Future: What Happens When Everyone Is A Designer?

November 19th, 2007 — 4:30pm

I’m post­ing the abstract for my clos­ing talk at the Ital­ian IA Sum­mit, as well as the slides, below.
Hope you enjoy!
Abstract:
Broad cul­tural, tech­no­log­i­cal, and eco­nomic shifts are rapidly eras­ing the dis­tinc­tions between those who cre­ate and those who use, con­sume, or par­tic­i­pate. This is true in dig­i­tal expe­ri­ences and infor­ma­tion envi­ron­ments of all types, as well as in the phys­i­cal and con­cep­tual realms. In all of these con­texts, sub­stan­tial exper­tise, costly tools, spe­cial­ized mate­ri­als, and large-scale chan­nels for dis­tri­b­u­tion are no longer required to exe­cute design.
The ero­sion of tra­di­tional bar­ri­ers to cre­ation marks the onset of the DIY Future, when every­one is a poten­tial designer (or archi­tect, or engi­neer, or author) of inte­grated expe­ri­ences — the hybrid con­structs that com­bine prod­ucts, ser­vices, con­cepts, net­works, and infor­ma­tion in sup­port of evolv­ing func­tional and emo­tional pur­suits.
The cul­tural and tech­no­log­i­cal shifts that com­prise the oncom­ing DIY Future promise sub­stan­tial changes to the envi­ron­ments and audi­ences that design pro­fes­sion­als cre­ate for, as well as the role of design­ers, and the ways that pro­fes­sion­als and ama­teurs alike will design. One inevitable aspect con­se­quence will be greater com­plex­ity for all involved in the design of inte­grated expe­ri­ences. The poten­tial rise of new eco­nomic and pro­duc­tion mod­els is another.
The time is right to begin explor­ing aspects of the DIY Future, espe­cially its pro­found impli­ca­tions for infor­ma­tion archi­tec­ture and user expe­ri­ence design. Using the designer’s pow­er­ful fusion of ana­lyt­i­cal per­spec­tive and cre­ative vision, we can bal­ance spec­u­la­tive futur­ism with an under­stand­ing of con­crete prob­lems — such as grow­ing eth­i­cal chal­lenges and how to resolve them — from the present day.
Here’s the slides, avail­able from SlideShare:

Comment » | Networks and Systems, User Experience (UX)

Connectors for Dashboards and Portals Live on BoxesandArrows.com

November 1st, 2007 — 4:22pm

Boxes and Arrows just pub­lished Part 4 of the Build­ing Blocks series, Con­nec­tors for Dash­boards and Por­tals.
lamantia.connector.dropcap.s1.jpg
We’re into the home stretch of the series — just two more to go!
Stay tuned for a down­load­able toolkit to sup­port easy use of the build­ing blocks dur­ing design efforts.

Comment » | Building Blocks, Information Architecture, User Experience (UX)

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