JoeLamantia.com
strategy + architecture + design: integrated experiencesIA Summit Slides: Effective IA For Enterprise Portals
April 17, 2008 03:34 PM | Posted in: Building Blocks , Dashboards & Portals , Enterprise , Information Architecture , User Experience (UX)I've posted slides for my recent Effective IA For Enterprise Portals presentation at the IA Summit in Miami. Portals are not a traditional space for user experience practitioners, so many thanks to the packed house that turned out, and stayed as we both started late to accommodate the crowd, and then ran long.
These slides include a substantial amount of case study and example material that I didn't cover directly in the talk. For the repeat session on Sunday, I showed additional examples beyond those included here in the starting slides.
Stay tuned for a more detailed writeup of both published and unpublished example material - one that shows the building blocks in action at all levels of a multi-year portal effort from initial strategy through design and into governance / evolution - in part six of the Building Blocks series running in Boxes and Arrows, due out once the post-summit flurry settles down.
local tags: building_blocks, executive_dashboards, framework, iasummit2008, ia_building_blocks, portals, systems,, user_experience, ux
3 Questions About the Future State of the Web
April 16, 2008 07:01 PM | Posted in: IdeasNow that the web is clearly social, what happens when the web becomes emotional?
Streams are already under pressure from the technorati as expired. What will follow the stream (which is a liquid, really) as a metaphor for the state of the information layer? Gases, or plasmas? What will gases and plasmas made of information feel like experientially? How will they behave?
Does it even make sense to think about this in terms of the states of matter, or will information exhibit different states and take different forms?
Designing Ethical Experiences: Some Practical Suggestions Live @ UXMatters
April 13, 2008 11:52 AM | Posted in: Ethics & Design , User Experience (UX)A quick anouncement: part two of the series on ethics and experience design Designing Ethical Experiences: Some Practical Suggestions, is just live at UXMatters. In this followup to the first installment, you'll find a fiarly extensive set of suggested techniques for resolving conflicts - ethical and otherwise - during the strategy and design phases of experience design efforts. If you've had issues with ethics or conflict during a design effort, these simple techniques should be a useful starting point.
Looking ahead, part three of the series will explore recent research on the way that people make decisions with ethical implications in business settings (good for designers who want to be aware of their own methods and states of mind, and how those drive design work), and the importance of neutral models in making ethical design decisions.
Here's an excerpt:
Thankfully, successfully addressing ethical challenges during design does not require the creation of a formal or detailed code of ethics--or the creation of a professional body that would sustain such an effort. Designers can use the fact that ethical questions often appear first in the form of conflicts--in values, goals, mental models, or otherwise--to manage ethical dilemmas as simply another form of conflict. Further, we can treat conflict as a natural, though often unexplored element of the larger context user experience always seeks to understand. With this framing, conflict becomes a new layer of integrated experiences--a layer that encompasses ethical dilemmas. We can pragmatically incorporate this new layer of ethical dilemmas into our existing frameworks for user experience.
local tags: conflict, conflict_aware_design, ethics, methods, user_experience
New Organizational Architecture & UX Group on Slideshare
April 8, 2008 04:24 PM | Posted in: Enterprise , User Experience (UX)I've just started a new 'Organizational Architecture' group on Slideshare, to explore links to user experience, and questions like these:
- What is organizational architecture?
- How does organizational architecture relate to user experience?
- What can user experience practitioners borrow from OA to become more effective?
Join now!
local tags: enterprise, organizational_culture, organizations, user_experience
The Organizational Architecture of Failure
March 23, 2008 12:42 AM | Posted in: EnterpriseThe culture, structure, and workings of an organization often pose greater challenges for User Experience practitioners than any technical or design questions at hand. If you'd like to know more about the factors behind these situations, be sure to check out We Tried To Warn You: The Organizational Architecture of Failure, by Peter Jones, just published by Boxes and Arrows.

Peter is an independent consultant with deep expertise in research, product design, and strategy. His talk for the panel on failure at the 2007 IA Summit was insightful and in-depth, and this two-part series offers quite a bit more very useful material on the roots and warning signs of organizational failure (by comparison, consider the very brief post I put up on the same subject a few years ago.)
Peter's is the second written feature to come out of the failure panel (my missive on the parallels between entrepreneurial and societal failure was the first). I'm looking forward to part two of We Tried To Warn You, as well as additional features from the remaining two panelists, Christian Crumlish and Lorelei Brown!
Here's a snippet, to whet your appetite:
How do we even know when an organization fails? What are the differences between a major product failure (involving function or adoption) and a business failure that threatens the organization? An organizational-level failure is a recognizable event, one which typically follows a series of antecedent events or decisions that led to the large-scale breakdown. My working definition: When significant initiatives critical to business strategy fail to meet their highest-priority stated goals."
local tags: culture, enterprise, failure, organizational_culture, state_of_mind
Hybrids: Architectures For The Ecology of Co-Creation
March 21, 2008 04:38 PM | Posted in: Social MediaCommon models for participation in social and contributory media invariably set 'content creators' - the group of people who provide original material - at the top of an implied or explicit scale of comparative value. Bradley Horowitz's Content Production Pyramid is one example, Forrester's Social Technographics Ladder is another. In these models, value - usually to potential marketers or advertisers external to the domain in question - is usually measured in terms of the level of involvement of the different groups present, whether consumers, synthesizers, or creators.
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By the numbers, these models are accurate: the vast majority of the content in social media comes from a small slice of the population. And for businesses, content creators offer greater potential to commercialize / monetize / trade influence.
It's time to evolve these models a bit, to better align them with the sweeping DIY cultural and technological shift happening offline in the real world, as well as online.
The DIY shift manifests in many ways:
- Web 2.0 culture of contribution, self-publishing
- Commoditized / outsourced / on-demand design, development & manufacturing
- Shadow IT
- Open Source & public data sets
- APIs, Web Services, SOA (public and private)
- Mashup infrastructure: Yahoo Pipes, Google Gadgets
- Physical goods: fabbers, and fab-labs ReadyMade, Make
The essential feature of the DIY shift is co-creation: the presence of many more people in *all aspects* of creation and production, whether of software, goods, ideas, etc. Co-creation encompasses more than straightforward on-line content creation - such as sharing a photo, or writing a blog post - acknowledged by the architecture of participation, user-generated content (and ugly term...), crowd-sourcing, and collective and contributory media models.
Co-creation includes active shaping of structure, pattern, rules, and mechanisms, that support simple content creation. This requires activity and involvement from roles we often label editor, builder, designer, or architect, depending on the context. The pyramid and ladder models either implicitly collapse these perspectives into the general category of 'creator', which obscures very important distinctions between them, or leaves them out entirely (I'm not sure which). It is possible to plot these more nuanced creative roles on the general continuum of 'level of involvement', and I often do this when I talk about the future of design in the DIY world.
A better model for this world is the ecology of co-creation, which recognizes that the key difference between industrial production models and the DIY future is that the walls separating traditional creators from consumers have fallen, and all parties interconnect. Judgements of value in ecologies take on very different meanings: Consider the differing but all vitally important roles of producers, consumers, and decomposers in a living ecosystem.
What will an ecology of co-creation look like in practical / operational form? In The Bottom Is Not Enough, Kevin Kelly offers, "...now that crowd-sourcing and social webs are all the rage, it's worth repeating: the bottom is not enough. You need a bit of top-down as well."
An ecology of co-creation that combines top-down architecture and design with bottom-up contribution and participation will take the form of a deliberate hybrid.
I'll quote Kelly again (at some length):
Here's how I sum it up: The bottom-up hive mind will always take us much further than even seems possible. It keeps surprising us in this regard. Given enough time, dumb things can be smarter than we think.
At that same time, the bottom-up hive mind will never take us to our end goal. We are too impatient. So we add design and top down control to get where we want to go.
The systems we keep will be hybrid creations. They will have a strong rootstock of peer-to-peer generation, grafted below highly refined strains of controlling functions. Sturdy, robust foundations of user-made content and crowd-sourced innovation will feed very small slivers of leadership agility. Pure plays of 100% smart mobs or 100% smart elites will be rare.
The real art of business and organizations in the network economy will not be in harnessing the crowd of "everybody" (simple!) but in finding the appropriate hybrid mix of bottom and top for each niche, at the right time. The mix of control/no-control will shift as a system grows and matures.
[Side note: Metaphors for achieving the appropriate mix of control/no-control for a system will likely include choreographing, cultivating, tuning, conducting, and shepherding, in contrast to our current directive framings such as driving, directing, or managing.]
Knowledge at Wharton echoes Kelly, in their recent article The Experts vs. the Amateurs: A Tug of War over the Future of Media
A tug of war over the future of media may be brewing between so-called user-generated content -- including amateurs who produce blogs, video and audio for public consumption -- and professional journalists, movie makers and record labels, along with the deep-pocketed companies that back them. The likely outcome: a hybrid approach built around entirely new business models, say experts at Wharton.
No one has quite figured out what these new business models will look like, though experimentation is under way with many new ventures from startups and existing organizations.
The BBC is putting hybridization and tuning into effect now, albeit in limited ways that do not reflect a dramatic shift of business model.
In Value of citizen journalism Peter Horrocks writes:
Where the BBC is hosting debate we will want the information generated to be editorially valuable. Simply having sufficient resource to be able to moderate the volume of debate we now receive is an issue in itself.
And the fact that we are having to apply significant resource to a facility that is contributed regularly by only a small percentage of our audiences is something we have to bear in mind. Although of course a higher proportion read forums or benefit indirectly from how it feeds into our journalism. So we may have to loosen our grip and be less worried about the range of views expressed, with very clear labeling about the BBC's editorial non-endorsement of such content. But there are obvious risks.
We need to be able to extract real editorial value from such contributions more easily. We are exploring as many technological solutions as we can for filtering the content, looking for intelligent software that can help journalists find the nuggets and ways in which the audience itself can help us to cope with the volume and sift it.
What does all this mean for design(ers)? Stay tuned for part two...
local tags: cocreation, DIY, ecology, future, social_media
Discount Code For Rosenfeld Media
March 17, 2008 09:32 AM | Posted in: Reading RoomUse the discount code FOJOEL10 to receive 10% off Rosenfeld Media books purchased online. Everyone loves a bargain!
local tags: books


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